최고 매출 비디오 게임 프랜차이즈 목록 - List of highest-grossing video game franchises

이것은 최소 10 억 달러 의 수익을 올린 가장 높은 수익을 올린 비디오 게임 프랜차이즈 목록입니다 .

명부

최소 100 억 달러

독점 판매권 설립 연도 평생 수익 수익 분석 ( 추정치 ) 프랜차이즈 소유자 원래 플랫폼 오리지널 장르
마리오 1981 년 추정 $ 32.4 billion (2019 년 기준) 닌텐도 아케이드 플랫 포머
( 2D 플랫 포머 )
포켓몬 1996 년 예상 $ 19533 억 (2019 년 기준) [e]
  • 콘솔 (1996–2018) – $ 13.778 억 [g]
  • 모바일 (2016–2019) – 47 억 920 만 달러 [h]
  • Sword & Shield (2019) – $ 963 million [i]
Nintendo (상표)
The Pokémon Company
(Nintendo, Game Freak , Creatures )
게임 보이 RPG
( JRPG )
의무의 부름 2003 년 추정 $ 18.132 억 (2019 년 기준) [j]
  • 2003–2016 – 150 억 달러 [101]
  • 2017–2018 – 20 억 달러 [k]
  • 2019 년 – 11 억 3 천 2 백만 달러 [92]
액티비전 PC 슈터
( FPS )
던전 파이터 온라인
( DFO )
2005 년 150 억 달러 (2020 년 기준) [104]
  • 2005–2017 – 103 억 달러 [l] [107]
  • 2018 년 – 15 억 달러 [92]
  • 2019 년 – 16 억 달러 [93]
네오플 ( 넥슨 )
텐센트
PC 비 뎀업
액션 RPG
MMORPG
Wii 시리즈 2006 년 예상 $ 14.808 억 (2018 년 기준) 닌텐도 Wii 시뮬레이션
( 스포츠 )
Exergaming
팩맨 1980 년 예상 $ 14.107 억 (2016 년 기준) 반다이 남코 엔터테인먼트 아케이드 액션
( 미로 )
우주 침략자들 1978 년 예상 $ 13.93 억 (2016 년 기준) 타이토
( 스퀘어 에닉스 )
아케이드 Shooter
( 버려 )
스트리트 파이터 1987 년 예상 $ 12.009 억 (2019 년 기준) 캡콤 아케이드 파이팅
( 2D 파이팅 )
십자 포화 2007 년 예상 $ 120 억 (2019 년 기준)
  • 2007–2015 – 68 억 달러 [51]
  • 2016–2017 – 25 억 달러 [p]
  • 2018–2019 – 27 억 달러 [q]
스마일 게이트
텐센트
PC 슈터
(FPS)
전술 슈터
FIFA 1993 년 예상 $ 114.79 억 (2019 년 기준)
  • 1993–2013 – 60 억 달러 [126]
  • 2014–2017 – 29 억 1700 만 달러 [r]
  • 2018–2019 – 25 억 6,200 만 달러 [s]
전자 예술 세가 메가 드라이브 스포츠
( 협회 축구 )
워크래프트 1994 년 예상 $ 11.227 억 (2018 년 기준) 블리자드 엔터테인먼트 PC 전략
( RTS )

MMORPG

파이널 판타지 1987 년 예상 $ 10.958 억 (2019 년 기준) 스퀘어 에닉스 NES RPG
(JRPG)
혈통 1998 년 예상 $ 103.39 억 (2020 년 기준) 엔씨 소프트 PC
Mac
RPG
( MMORPG )
리그 오브 레전드
( LoL )
2009 년 예상 $ 10.098 억 (2019 년 기준)
  • 2016 년까지 – $ 5.098 억 [ab]
  • 2017 ~ 2018 – 35 억 달러 [ac]
  • 2019 – 15 억 달러 [93]
Riot Games ( 텐센트 ) PC
Mac
전략
( MOBA )

최소 50 억 달러

독점 판매권 설립 연도 평생 수익 수익 분석 ( 추정치 ) 프랜차이즈 소유자 원래 플랫폼 오리지널 장르
Grand Theft Auto
( GTA )
1997 년 예상 $ 99 억 8,600 만 달러 (2019 년 기준)
  • 1997–2009 – $ 3.368 억 [광고]
  • 2012–2018 – 60 억 2300 만 달러 [ae]
  • 2019 년 – 5 억 5,500 만 달러 [93]
Rockstar Games PC 액션 어드벤처
몬스터 스트라이크 2013 년 추정 $ 8.168 billion (2019 년 기준) Mixi 변하기 쉬운 퍼즐
( 물리 )
JRPG
퍼즐 앤 드래곤 2012 년 추정 $ 77 억 9,500 만 (2019 년 기준)
  • 모바일 게임 – $ 7.712 억 [aa]
  • Nintendo 3DS 게임 – 8,300 만 달러 [ag]
GungHo Online Entertainment 변하기 쉬운 퍼즐
( 타일 ​​매칭 )
JRPG
캔디 크러쉬 2012 년 추정 $ 7.768 억 (2020 년 기준) 브라우저 퍼즐
(타일 매칭)
Honor of Kings
( 용맹의 투기장 )
2015 년 추정치 : 75 억 9,400 만 달러 (2020 년 기준)
  • 2016–2018 – 44 억 1900 만 달러 [aa]
  • 2019 년 – 16 억 달러 [93]
  • 2020 년 (1 월 ~ 9 월) – 15 억 7500 만 달러 [aa]
Tencent 게임 변하기 쉬운 전략
( MOBA )
클래시 오브 클랜 2012 년 70 억 달러 추정 (2020 년 기준) [201] Supercell ( Tencent ) 변하기 쉬운 전략
동키 콩 1981 년 예상 $ 6.846 억 (2019 년 기준) 닌텐도 아케이드 플랫 포머
( 2D 플랫 포머 )
서부 여행 2001 년 예상 $ 6.524 억 (2018 년 기준)
  • PC – 39 억 9,500 만 달러 [aj]
  • 모바일 – 25 억 2900 만 달러 [ak]
NetEase PC RPG
(MMORPG)
드래곤 퀘스트
( 드래곤 워리어 )
1986 년 예상 $ 6.501 억 (2019 년 기준) 스퀘어 에닉스 NES RPG
(JRPG)
소닉 더 헤지혹 1991 년 예상 $ 63.45 억 (2019 년 기준) 세가 세가 메가 드라이브 Platformer
(2D 플랫 포머)
드래곤 볼 1986 년 예상 $ 62.26 억 (2019 년 기준) 슈에이 샤
반다이 남코 엔터테인먼트
슈퍼 카세트 비전 Shooter
( 버려 )
프로 에볼루션 사커 ( PES ) /
위닝 일레븐
1995 년 예상 $ 6.131 억 (2019 년 기준)
  • 일본 (2001–2014) – $ 11 억 7,500 만 [as]
  • 기타 매출 (2001–2019) – 46 억 690 만 달러 [at]
  • 일본 모바일 (2018 ~ 2019) – 2 억 8,700 만 달러 [au]
코나미 플레이 스테이션 스포츠
( 협회 축구 )
스타 워즈 1982 년 예상 $ 60 억 3 천만 (2020 년 기준)
  • 1982–2015 – 40 억 달러 [av]
  • 모바일 (2016–2019) – 10 억 1 천만 달러 [246]
  • 콘솔 / PC (2017–2019) – 10 억 2 천만 달러 [ax]
Lucasfilm
LucasArts
아타리 2600 Shooter
(Shoot 'em up)
PlayerUnknown 's Battlegrounds
( PUBG )
2017 년 예상 $ 59.14 억 (2020 년 기준)
  • 2017 – 9 억 달러 [250]
  • 2018–2019 (PC 및 콘솔) – $ 13.16 billion [ay]
  • PUBG Mobile 36 억 9800 만 달러 [aa]
블루 홀
텐센트
PC 배틀 로얄
디지몬 1997 년 예상 $ 59 억 5 천만 달러 (2017 년 기준)
(상품 포함)
반다이 남코 엔터테인먼트 디지털 애완 동물 시뮬레이션
( 디지털 애완 동물 )
매든 NFL 1988 년 추정 $ 52 억 (2018 년 기준)
  • 1988–2013 – 40 억 달러 [기원전]
  • 2014–2018 – 12 억 달러 [bd]
전자 예술 애플 II 스포츠
( 미식 축구 )
심즈 2000 년 50 억 달러 (2019 년 기준) [263] 전자 예술 PC 시뮬레이션
( 생활 시뮬레이션 )
후광 2001 년 추정 $ 50 억 (2015 년 기준)
( 콘솔 번들 포함) [266]
마이크로 소프트 Xbox 슈터
( FPS )

최소 20 억 달러

독점 판매권 설립 연도 평생 수익 수익 분석 ( 추정치 ) 프랜차이즈 소유자 원래 플랫폼 오리지널 장르
어쌔신 크리드 2007 년 추정 $ 46 억 (2020 년 기준) 유비 소프트 PlayStation 3
Xbox 360
액션 어드벤처
( 스텔스 )
포트 나이트 2017 년 추정 $ 45.82 억 (2020 년 기준)
  • 2017–2018 – $ 24 억 9,900 만 [수]
  • 2019 년 – 18 억 달러 [93]
  • 2020 년 (1 ~ 8 월) – $ 293 million (모바일) [271]
에픽 게임즈 PS4
Xbox One
PC
배틀 로얄
운명 2004 년 추정 $ 4.298 억 (2020 년 기준) Type-Moon
Aniplex
( Sony Music Entertainment Japan )
PC 모험
( 비주얼 노벨 )
Need for Speed ( NFS ) 1994 년 40 억 달러 (2014 년 기준) [291] 전자 예술 3DO 레이싱
( 아케이드 )
그란 투리스모 1997 년 40 억 달러 (2017 년 기준) [292] 소니 인터랙티브 엔터테인먼트 플레이 스테이션 레이싱
( 시뮬레이션 )
젤다의 전설
( 젤다의 덴 세츠 )
1986 년 예상 $ 38.53 억 (2019 년 기준)
  • Zelda I & II ( NES ) – $ 501 백만 [bg]
  • 일본 (1991–2019) – 8 억 4100 만 달러 [bh]
  • 해외 (1991–2019) – 25 억 1100 만 달러 [bi]
닌텐도 Famicom 디스크 시스템 액션 어드벤처
몬스터 헌터 2004 년 예상 $ 38.24 억 (2019 년 기준)
(모든 미디어 포함)
  • 게임 (2004–2017) – 17 억 9700 만 달러 [bl]
  • 세계 (2018) – 9 억 8500 만 달러 [bm]
  • 기타 미디어 및 상품 – 10 억 420 만 달러 [bp]
캡콤 플레이 스테이션 2 RPG
( 액션 RPG )
레지던트 이블
( 바이오 해저드 )
1996 년 예상 $ 3.777 억 (2019 년 기준) 캡콤 플레이 스테이션 액션 어드벤처
( 서바이벌 호러 )
스카이 랜더스 2011 년 추정 $ 35 억 (2017 년 기준) [358]
(모든 미디어 포함)
액티비전 Wii 플랫 포머
( 3D 플랫 포머 )
슈퍼 스매시 브라더스. 1999 년 추정 $ 34 억 3800 만 (2019 년 기준) 닌텐도 닌텐도 64 싸움
모탈 컴뱃 1992 년 예상 $ 3.21 billion (2019 년 기준)
  • 아케이드 (1992–2000) – $ 1.17 억 [370]
  • 집 (1992–2000) – 9 억 9,900 만 달러 [bw]
  • 2002–2019 – 10 억 5100 만 달러 [bx]
Warner Bros. Interactive 아케이드 파이팅
( 2D 파이팅 )
툼 레이더 1996 년 예상 $ 31.22 억 (2017 년 기준)
(모든 미디어 포함)
  • 1996–2012 – 10 억 달러 [390]
  • 2013–2017 – 10 억 8 천만 달러 [기준]
  • 기타 미디어 – 10 억 420 만 달러 [bz]
스퀘어 에닉스 세가 새턴 플랫 포머
( 퍼즐 플랫폼 )
액션 어드벤처
엘더 스크롤 1994 년 추정 $ 30 억 (2020 년 기준)
  • The Elder Scrolls I to IV$ 658 million [ca]
  • Skyrim 13.9 억 달러 [400]
  • 분할10 억 2 천만 달러 [cb]
ZeniMax Media PC RPG
(액션 RPG)
메이플 스토리 2003 년 추정 $ 30 억 (2018 년 기준)
  • PC – 29 억 8100 만 달러 [cd]
  • 휴대용 – 2,330 만 달러 [ce]
위제
넥슨
PC RPG
( MMORPG )
클래시 로얄 2016 년 30 억 달러 추정 (2020 년 기준) [201] Supercell ( Tencent ) 변하기 쉬운 전략
( RTS )
마인 크래프트 2011 년 예상 $ 28.98 억 (2019 년 기준) 모장 PC
Mac
Sandbox
Survival
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts PC Shooter
(FPS)
Overwatch 2016 est. $2.557 billion (as of 2020) Blizzard Entertainment PS4 / Xbox One / PC Shooter (FPS)
Metal Gear 1987 est. $2.513 billion (as of 2016)
  • Japan (1998–2016) – $512 million[cm]
  • Overseas (1987–2015) – $1.408 billion[cn]
  • Other sales – $593.1 million[co]
Konami MSX2 Action-adventure
(Stealth)
Tom Clancy's 1987 est. $2.029 billion (as of 2019) Ubisoft Wii Action
NBA Jam 1993 $2 billion (as of 2010)[446] Midway Games Arcade Sports
(Basketball)
Lego 1995 $2 billion (as of 2014)[447] The Lego Group Sega Pico Educational
Far Cry 2004 $2 billion (as of 2020)[448] Ubisoft PC Shooter (FPS)
Guitar Hero 2005 $2 billion (as of 2010)[449] Activision PlayStation 2 Music
(Rhythm)
Just Dance 2009 $2 billion (as of 2020)[448] Ubisoft Wii Music
(Rhythm)
Watch Dogs 2014 $2 billion (as of 2020)[448] Ubisoft Multi-platform Action-adventure

At least $1 billion

Franchise Year of inception Lifetime revenue Revenue breakdown (est.) Franchise owner(s) Original platform(s) Original genre(s)
One Piece 2000 est. $1.89 billion (as of 2019) Bandai Namco Entertainment WonderSwan Strategy RPG
(Turn-based)
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom PlayStation 2 Action-adventure
Hack & slash
Spider-Man 1982 est. $1.65 billion (as of 2018) Marvel Entertainment
Sony
Atari 2600 Action
Fallout 1997 est. $1.642 billion (as of 2019) ZeniMax Media PC RPG
(Turn-based)
Tetris 1988[ct] est. $1.631 billion (as of 2011) Tetris Holding IBM PC
Commodore 64
Puzzle
(Tile-matching)
Harry Potter 2001 est. $1.555 billion (as of 2018) Electronic Arts
Warner Bros. Interactive
Game Boy
PlayStation
PC
Action-adventure
Disney Tsum Tsum 2014 $1.5 billion (as of 2019)[484] Line Corporation
The Walt Disney Company
Mobile Puzzle
Black Desert Online 2015 $1.5 billion (as of 2019)[485] Kakao Games PC RPG
(MMORPG)
The Idolmaster 2005 est. $1.236 billion (as of 2019)
(including all media)
  • Mobile games – $709 million[cx]
  • Console games – $65 million[cy]
  • Other media – $462 million[cz]
Bandai Namco Entertainment Arcade Music
(Rhythm)
Raising sim
Counter-Strike 2000 est. $1.233 billion (as of 2018) Valve PS3 / Xbox 360 / PC Shooter
(FPS)
Power Pros (Pro Yakyū) 1994 est. $1.159 billion (as of 2019)
  • Mobile games – $1.159 billion[aa]
Konami Super Famicom Sports
(Baseball)
Gundam 1983 est. $1.152 billion (as of 2018)
  • 2000–2007 (Japan) – $691 million[da]
  • 2008–2014 (Japan) – $436 million[db]
  • Mobile (2018) – $25 million[180]
Bandai Namco Entertainment FM-7
Handheld
PC
Adventure
Shooter
RPG
Doom 1993 est. $1.088 billion (as of 2020)
(including all media)
ZeniMax Media PC Shooter
(FPS)
World Club Champion Football
(WCCF)
2002 est. $1.036 billion (as of 2016)
  • Intercontinental Clubs$152 million[dc]
  • Cards (2002–2012) – $547 million[dd]
  • Cards (2013–2016) – $337 million[de]
Sega Arcade Digital CCG
Dota 2003 est. $1.035 billion (as of 2019) Valve PC Strategy
(MOBA)
Angry Birds 2009 est. $1.001 billion (as of 2019)
(including films)
Rovio Entertainment Mobile Puzzle
(Physics)
Defender 1981 $1 billion (as of 2001)[506] Williams Electronics Arcade Shooter
(Shoot 'em up)
Diablo 1996 $1 billion (as of 2017)[133] Blizzard Entertainment PC RPG
(Action RPG)
Crash Bandicoot 1996 $1 billion (as of 2020)[507] Activision-Blizzard PlayStation Platformer
StarCraft 1998 $1 billion (as of 2017)[133] Blizzard Entertainment PC Strategy (RTS)
Spyro 1998 $1 billion (as of 2020)[507] Activision-Blizzard PlayStation Platformer
Red Dead 2004 $1 billion (as of 2018)[508] Rockstar Games PlayStation 2 / Xbox Action-adventure
RuneScape 2001 $1 billion (as of 2018)[509] Jagex PC Massively multiplayer online role-playing game
Forza 2005 $1 billion (as of 2017)[510] Microsoft Studios Xbox Racing
(Simulation)
Gears of War 2006 $1 billion (as of 2011)[511] Microsoft Studios Xbox 360 Shooter (TPS)
Uncharted 2007 $1 billion (as of 2016)[512] Sony PlayStation 4 Action-adventure
Shooter (TPS)
Bubble Witch 2011 $1 billion (as of 2017)[133] King Browser / Facebook Puzzle
Pet Rescue 2012 $1 billion (as of 2017)[133] King Facebook Puzzle
Dishonored 2012 $1 billion (as of 2020)[490] ZeniMax Media PlayStation / Xbox / PC Action-adventure
(Stealth)
Farm Heroes 2013 $1 billion (as of 2017)[133] King Mobile Puzzle
The Last of Us 2013 $1 billion (as of 2020)[513] Sony PlayStation 4 Action-adventure
Survival horror
Destiny 2014 $1 billion (as of 2017)[133] Bungie PlayStation / Xbox Shooter (FPS)
Heroes of the Storm 2015 $1 billion (as of 2017)[133] Blizzard Entertainment PC / Mac Strategy (MOBA)
Garena Free Fire 2017 $1 billion (as of 2019)[514] Garena Mobile Battle royale

See also

Notes

  1. ^ Super Mario series – $17,011,186,361
  2. ^ Mario Kart series:
  3. ^ a b Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
  4. ^ Other Mario games – $9,282,028,170
  5. ^ The Pokémon media franchise (including all media and merchandise) has grossed an estimated $90 billion, as of 2019.[76][77]
  6. ^ See List of best-selling Japanese role-playing game franchises § List.
  7. ^ Pokémon console software (including handheld software) sales in Japan as of December 2018 – 83,074,946 units – $4.513 billion Pokémon console software (including handheld software) sales in overseas markets as of December 2018 – 228,465,054 units (311.54 million worldwide)[f]$9.265 billion
  8. ^ Pokémon mobile games:
  9. ^ 16.06 million units,[24] $59.99 price[99]
  10. ^ The Call of Duty media franchise (including all media and merchandise) has grossed $20 billion, as of 2019.[100]
  11. ^ Call of Duty (2017–2018)
  12. ^ $8.7 billion up until 2016.[105] $1.6 billion in 2017.[106]
  13. ^ Other games in Wii series:
  14. ^ Other Pac-Man game sales in the United States:
  15. ^ a b See Street Fighter § Commercial performance
  16. ^ $1.1 billion in 2016.[125] $1.4 billion in 2017.[106]
  17. ^ $1.3 billion in 2018.[92] $1.4 billion in 2019.[93]
  18. ^ $145 million digital revenue in 2014.[127] $1.876 billion revenue in 2016.[128] $896 million in 2017.[106]
  19. ^ $1.272 billion in 2018.[92] $1.29 billion in 2019.[93]
  20. ^ Warcraft original trilogy:
  21. ^ $9.23 billion up until 2017.[108] $161 million in August 2018.[132]
  22. ^ Hearthstone:
    • 2014–2017 – $1 billion[133]
    • 2018 – $600 million[134]
  23. ^ Final Fantasy I to XIV¥651,896,872,520 ($8,170.16 million)
  24. ^ Final Fantasy XV:
  25. ^ Final Fantasy spin-off sales:
  26. ^ See Lineage (series) § Revenue
  27. ^ a b c d e f g h i j See List of highest-grossing mobile games § List
  28. ^ $200 million as of 2012.[185] $624 million in 2013.[186] $946 million in 2014.[187] $1.628 billion in 2015.[188] $1.7 billion in 2016.[189]
  29. ^ $2.1 billion in 2017.[106] $1.4 billion in 2018.[92]
  30. ^ Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 – $2 billion[190]
    • November 2005 to October 2008 – $1,071,429,641[191]
    • November 2008 to October 2009 – $296,357,328[192]
  31. ^ Grand Theft Auto franchise revenue between 2012 and 2018:
    • April 2012 to March 2013 – $23.4 million[193]
    • September 2013 to April 2018 – $6 billion[194]
  32. ^ ¥3,889,894,500[195] ($36 million).
  33. ^ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  34. ^ Other Candy Crush games:
  35. ^ Donkey Kong Country series – $2,222,743,284
    • Donkey Kong Country (SNES) – 9.3 million cartridges[202]$809.47 million
      • Japan – 3 million sales, ¥9,800 price[4]¥29,400 million ($368.47 million)
      • Other regions – 6.3 million sales, $69.95 price[203]$441 million
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges[202]$545.47 million
      • Japan – 2.2 million sales, ¥9,800 price[4]¥21,560 million ($368.47 million)
      • Other regions – 2.95 million sales, $59.99 price[204]$177 million
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges[202]$255.4 million
      • Japan – 1.77 million sales – ¥12,036 million[4] ($151 million)
      • Other regions – 1.74 million sales, $59.99 price[205]$104.4 million
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[39]
    • Donkey Kong Country Returns – $332,630,064
      • Japan – ¥7,403,573,080 ($87,582,564)[206]
      • Overseas – 5.25 million units – $245,047,500
        • Donkey Kong Country Returns – 4.09 million units,[13] $49.99 price[207] – $204,459,100
        • Donkey Kong Country Returns 3D – 1.16 million units,[208] $34.99 price[209] – $40,588,400
    • Donkey Kong Country: Tropical Freeze – $234,773,220
      • Wii U (2014) – 1.98 million units[210] – $99,795,720
        • Japan – 120,086 units,[22] ¥6,270 price[211]¥752,939,220 ($6,907,192)
        • Overseas – 1,859,914 units, $49.99 price[212]$92,977,101
      • Nintendo Switch (2018) – 2.25 million units,[213] $59.99 price[214]$134,977,500
  36. ^ $3.9 billion up until 2015.[51] Westward Journey Online II grossed $95 million during January–April 2016.[217]
  37. ^ Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[218] $1.5 billion worldwide in 2017,[106] and $229 million during June–October 2018.[219]
  38. ^ Dragon Quest game retail sales in Japan:
  39. ^ Dragon Quest mobile game revenue in Japan during 2017–2019 – ¥107.45 billion ($985.71 million)
    • 2017 – ¥29.6 billion[178]
    • 2018 – ¥25.06 billion[180]
    • 2019 – ¥52.79 billion[183]
  40. ^ See Dragon Quest: Monster Battle Road § Reception.
  41. ^ Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007–2008 – $78.2 million[an]
    • Card sales up until 2010 – 200 million cards,[223] average ¥842 price per 6-card pack[224]¥28.1 billion ($352.17 million)
  42. ^ Sonic the Hedgehog series:
  43. ^ See List of Dragon Ball video games § Commercial reception
  44. ^ a b Shōnen Jump video game retail sales in Japan:
  45. ^ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[240]
  46. ^ 93,390,001 other sales (107.4 million units worldwide as of December 2019),[240][241] $49.99 average price[242][243]
  47. ^ Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($290 million)
    • 2018 – ¥19.56 billion[180]
    • 2019 – ¥12.08 billion[183]
  48. ^ $3 billion up until July 2015.[244] $1 billion during August–December 2015.[245]
  49. ^ Star Wars Battlefront II sold 9 million units[247] ($59.99 price),[248] grossing approximately $540 million.
  50. ^ Star Wars games on consoles and PC (2017–2019)
  51. ^ PlayerUnknown's Battlegrounds premium digital sales on PC and consoles during 2018–2019:
    • 2018 – $1.028 billion[92]
    • 2019 – $288 million[93]
  52. ^ Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[251] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[252] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[252] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[252] ($15,787,054)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[252] ($2,961,262)
  53. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[253] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[254][255]
  54. ^ Digimon merchandise sales:
  55. ^ 1988–2013 – 100 million units – $4 billion.[261]
  56. ^ 2014–2018 – 30 million units,[262] $40 average price[261]$1.2 billion.
  57. ^ Fortnite (2017–2018)
    • 2017 – $89 million[270]
    • 2018 – $2.4 billion[92]
  58. ^ Other games in Fate franchise – $86,319,559
  59. ^ 10.89 million units[293]$501,476,100[294][295]
  60. ^ Zelda sales in Japan (1991–2019) – $841,495,130
  61. ^ Zelda overseas sales (1991–2019) – $2,510,556,724
  62. ^ Monster Hunter console game retail sales in Japan during 2004–2017:
    • 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[321] ($1,122,187,907)
    • Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[321]¥19,274,085,775 ($197,804,657)
    • Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[321]¥14,843,278,800 ($140,103,917)
    • 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[321] ($165,182,144)
    • Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[322] 350,000 on Switch),[323] ¥5,800 price[321]¥12,470 million ($112.24 million)
  63. ^ Monster Hunter Generations (3DS) – 4.3 million worldwide sales[322] (including 2,787,985 Japan sales)[321]
    • Overseas sales – 1,512,015 units,[321][322] $39.99 price[324] – $60,465,480
  64. ^ Monster Hunter (2004–2017)
    • Japan (2004–2017) – $1.736 billion[bj]
    • Overseas (2016–2017) – $60.5 million[bk]
  65. ^ Monster Hunter: World
    • PS4 & Xbox One – 8.3 million units[325]$565 million
      • Japan – 3.2 million units,[326][327] ¥8,980 price[321]¥74,534 million ($264 million)
      • Overseas – 5.1 million units, $59.99 price[328]$306 million
    • Steam – $420 million
      • As of April 2019$300 million[329]
      • May–December 2019 – $120 million[330]
  66. ^ a b c See Pachinko § Franchises.
  67. ^ Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
    • 2007 & 2010 – ¥9.33 billion[258]
    • 2012 – ¥1,994.2 million[331]
  68. ^ Other Monster Hunter media:
    • Pachinko sales – $900 million[bn]
    • Licensed merchandise – $142 million[bo]
  69. ^ Up until October 2011 – 46 million sales[332]
  70. ^ 2012–2017 games – $950,320,291
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[351] ($64,220,382)
    • Resident Evil 6 (2012) – 7.1 million units[342] grossed $462,054,838
      • Japan – 969,562 retail units grossed ¥7,402,956,868[352] ($89,951,338)
      • Other – 6,130,438 units grossed $372,103,500[353]
    • Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[352] ($720,169)
    • Resident Evil 7 (2017) – 7 million units[342] – $423,324,902
      • Japan – 400,938 units – ¥3,030,826,620 ($27,803,708)[22][354]
      • Overseas – 6,599,062 units – $395,877,729[355]
  71. ^ Resident Evil 2 (2019) – 5.8 million units[342] – $353,022,970
    • Japan – 477,229 units[22]¥3,722,386,200 ($34,147,826)[356]
    • Overseas – 5,322,771 units – $319,313,032[357]
  72. ^ Super Smash Bros sales up until 2019 – $2,253,967,980
    • Super Smash Bros. – 5.55 million units[359]$358.2 million
      • Japan – 1.97 million units, ¥5,800 price[5]¥11,426 million ($143.2 million)
      • Overseas – 3.58 million units,[5][359] $59.95 price[360]$215 million
    • Super Smash Bros. Melee – 7.09 million units[361] – $406,188,789
      • Japan – 1,497,415 units, ¥6,800 price[362]¥10,182,422,000 ($127,615,265)
      • Overseas – 5,572,585 units, $49.99 price[363]$278,573,524
    • Super Smash Bros. Brawl – 13.3 million units[24] – $752,784,938
      • Japan – 2,509,467 units, ¥6,800 price[362]¥17,064,375,600 ($213,866,093)
      • Overseas – 10,790,533 units, $49.99 price[364]$539,418,745 revenue
    • Super Smash Bros. for Nintendo 3DS (2014) – 9.57 million units[24] – $407,281,360
      • Japan – 2,703,101 units,[22] ¥5,200 price[362]¥14,056,125,200 ($132,674,069)
      • Overseas – 6,866,899 units, $39.99 price[365]$274,607,291 revenue
    • Super Smash Bros. for Wii U (2014) – 5.37 million units[24] – $329,012,993
      • Japan – 861,575 units, ¥7,200 price[362]¥6,203,340,000 ($58,552,577)
      • Overseas – 4,508,425 units, $59.99 price[366]$270,460,416
  73. ^ Super Smash Bros Ultimate (2018)
    • Japan – 4.22 million units,[310] ¥7,920 price[367]¥33,422,400,000 ($306,605,020)
    • Overseas – 13.46 million units,[310] $59.99 price[368]$807,465,400
  74. ^ 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[369]
  75. ^ Mortal Kombat home releases (1992–2000)
  76. ^ Mortal Kombat (2002–2019)
  77. ^ 18 million sales,[391] $59.99 price[392][393]
  78. ^ Other Tomb Raider media:
    • Box office – $705 million[394]
    • Pachinko sales – $300 million[bn]
    • DVD rentals – $36.6 million[395]
  79. ^ The Elder Scrolls I to IV:
  80. ^ The Elder Scrolls spin-offs:
  81. ^ $326 million in 2013.[404] $240 million in 2014.[187] $253 million in 2015.[188] $83 million in 2016.[217] $279 million in 2017.[106]
  82. ^ MapleStory PC revenue:
    • 2003–2011 – $1.8 billion[403]
    • 2013–2017 – $1.181 billion[cc]
  83. ^ MapleStory portable revenue:
    • DS & 3DS retail sales in Japan – ¥117,617,238 ($1,334,276)[405]
    • MapleStory M (iOS & Android) mobile revenue during July–October 2018 – $22 million[406]
  84. ^ 33 million units, at $26.95 price, as of April 2019.[407]
  85. ^ $500 million as of February 2019, equivalent to a maximum of 71.53 million units at $6.99 each.[408]
  86. ^ Approximately 75.47 million units on other platforms (out of 180 million units on all platforms, as of November 2019),[409] at $19.99 price,[410][411] grossing approximately $1,509 million.
  87. ^ Battlefield 3:
    • Sales – 15 million units,[412] $59.99 price[413]$899.85 million
    • Subscriptions – $200 million[414]
  88. ^ Battlefield 4:
    • Sales – 7 million units,[415] $59.99 price[413]$419.93 million
    • Subscriptions – $79.984 million[413]
  89. ^ Overwatch reached 30 million players as of the first quarter of 2017,[418] and gained 20 million players from Q1 2017 to Q3 2019.[419] Overwatch costs about $40 per copy.
  90. ^ Overwatch League sold 12 teams for $20m each, 8 teams for $50m each, a $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million. Sponsorship deals are incomplete.
  91. ^ Known Japan sales during 1998–2016 – 6,855,344 units
    • 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
    • 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,380,317)[424]
  92. ^ Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
  93. ^ 15,478,031 sales,[441] at average $38.32 price.[442][443][444]
  94. ^ One Piece video game revenue:
    • Between 2001 and March 2012 – ¥36,633,485,800 ($459,123,772)
      • Japan retail sales between 2001 and 2003 – ¥5,133,485,800[450]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 – ¥31.5 billion[451][452]
    • Bandai Namco's One Piece video game revenue between April 2012 and December 2018 – $1.312 billion
      • April 2012 to March 2014 – ¥47.7 billion ($471 million)[453]
      • April 2016 to March 2018 – ¥49.5 billion ($454 million)[454][455]
      • April 2018 to December 2019 – ¥43.4 billion ($398 million)[456][457]
  95. ^ Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[458] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[37]
  96. ^ Fallout 1 to 3:
  97. ^ Fallout spin-offs:
  98. ^ The year of inception of the first commercial versions.[473] Earlier versions were given out for free.[474]
  99. ^ Tetris sales on Game Boy – 35 million units[475]
    • Japan – 4.24 million units grossed ¥11,024 million[55] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[476]
  100. ^ Tetris mobile game – 132 million paid downloads, as of June 2011.[477]
    • 100 million downloads up until January 2010, at $5 price,[478] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[479] grossed approximately $32 million.
  101. ^ Tetris sales on NES – 8 million units[480]
    • Japan – 1.81 million units grossed ¥8,869 million[3] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[481]
  102. ^
  103. ^ Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[487]
  104. ^ See The Idolmaster § Commercial reception
  105. ^ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[489]
  106. ^ Gundam video game retail sales of 2013–2014 releases in Japan:[489]
    • 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
    • 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,405,087)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
  107. ^ World Club Champion Football: Intercontinental Clubs¥12.1 billion ($152 million)
    • Fiscal year ended 31 March 2010 – ¥4.2 billion[493]
    • Fiscal year ended 31 March 2011 – ¥3.8 billion[494]
    • Fiscal year ended 31 March 2012 – ¥3.6 billion[495]
    • First quarter ended 30 June 2012 – ¥500 million[496]
  108. ^ 480 million cards,[497] ¥91+ price[498]¥43.68 billion+ ($547 million+)
  109. ^ 370 million cards (850 million cards total),[497][499] $0.91+ price[498]$337 million+
  110. ^ Angry Birds 2 grossed $332.5 million.[503] Angry Birds Evolution grossed over $30 million.[504]

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