최고 수익 모바일 게임 목록 - List of highest-grossing mobile games

이것은이다 목록 가장 높은 수익률을 자랑하는 모바일 게임 . 이것은 총 수익 에서 최소 1 억 달러를 창출 한 모바일 게임 의 목록입니다 . 가장 높은 수익률을 자랑하는 모바일 앱 최신 버전입니다 믹시몬스터 스트라이크 (2013)하는 일본어 롤 플레잉 물리학 게임퍼즐 요소. 전 세계적으로 80 억 달러 이상의 매출을 올렸으며 그 대부분은 아시아 , 특히 일본 시장에서 발생했습니다 . 가장 높은 수익을 올린 모바일 앱은 이전 에 또 다른 일본 롤 플레잉 인 Puzzle & Dragons (2012) 였습니다. 비디오 게임 퍼즐 에서, 겅호 온라인 엔터테인먼트 . 2018 년까지 70 억 달러를 벌어 들였는데, 이때 Monster Strike를 능가했습니다 . [1]

비디오 게임 회사 목록에있는 타이틀의 가장 높은 번호는 중국어 대기업 텐센트 발행 및 / 또는 상단의 열 네를 포함한리스트에 열한 게임을 소유. 그들의 최고 수익률을 자랑하는 모바일 게임은 왕의 명예 라고도 함 (2015), 용맹의 투기장 국제적으로하는 멀티 플레이어 온라인 배틀 아레나 목록에서 두 번째로 높은 수익을 올리는 제목 (MOBA) 게임입니다. 목록에있는 다른 다섯 개의 Tencent 타이틀은 핀란드 자회사 인 Supercell 에서 가져온 것 입니다. 목록에 여러 게임을 보유한 다른 게시자로는 3 개의 Candy Crush를 포함하여 5 개의 타이틀이있는 Activision Blizzard 가 있습니다.그들의 자회사 King의 게임 ; 4 개의 타이틀을 가진 Playrix ; NCsoft , NetEaseNintendo ( 각각 3 개의 타이틀 포함) Bandai Namco , Garena , Konami , Machine ZoneSquare Enix 와 각각 2 개의 타이틀이 있습니다. 매출이 가장 높은 비디오 게임 프랜차이즈 (모바일 및 비 모바일 타이틀 포함) 는 가장 높은 매출을 올리는 비디오 게임 프랜차이즈 목록을 참조하십시오 .

WPVG icon 2016.svg
시리즈의 일부 :
비디오 게임
Monster Strike 는 가장 높은 수익을 올리는 모바일 게임입니다.

명부

계급
1
2

4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
경기 수익 초판 출판사 장르 / 유형 Ref
몬스터 스트라이크 8,239,000,000 달러 2013 년 8 월 8 일 Mixi 물리 / RPG / 퍼즐 [ㅏ]
왕의 명예 / 용맹의 투기장 7,810,200,000 달러 2015 년 11 월 26 일 Tencent 게임 MOBA [비]
퍼즐 앤 드래곤 7,712,000,000 달러 2012 년 2 월 20 일 GungHo Online Entertainment 퍼즐 / RPG [씨]
클래시 오브 클랜 $ 7,000,000,000 2012 년 8 월 2 일 Supercell ( Tencent ) 전략 [17]
캔디 크러쉬 사가 $ 5,410,000,000 2012 년 11 월 14 일 ( 액티비전 블리자드 ) 퍼즐 [디]
포켓몬 고 $ 4,803,400,000 2016 년 7 월 6 일 Niantic / Pokémon Company ( 닌텐도 / 게임 괴물 / 생물 ) 증강 현실 [이자형]
운명 / 그랜드 오더 $ 4,212,000,000 2015 년 7 월 30 일 Aniplex ( Sony Music Entertainment Japan ) RPG / 뽑기 [에프]
PUBG Mobile / 평화를위한 게임 $ 3,698,000,000 2018 년 3 월 19 일 Tencent Games / PUBG Corporation 배틀 로얄 [지]
클래시 로얄 $ 3,000,000,000 2016 년 3 월 2 일 Supercell ( Tencent ) 실시간 전략 [17]
전쟁의 게임 : 파이어 에이지 $ 2,800,000,000 2013 년 7 월 25 일 기계 구역 전략 [25]
리니지 M $ 2,800,000,000 2017 년 6 월 21 일 엔씨 소프트 MMORPG [13]
판타지 서부 여행 $ 2,529,000,000 2015 년 3 월 26 일 NetEase MMORPG [h]
드래곤 볼 Z : 독칸 배틀 $ 2,087,600,000 2015 년 1 월 30 일 반다이 남코 엔터테인먼트 RPG / 뽑기 [나는]
캔디 크러쉬 소다 2,000,000,000 달러 2014 년 10 월 20 일 ( 액티비전 블리자드 ) 퍼즐 [29]
Roblox 모바일 2,000,000,000 달러 2012 년 12 월 11 일 Roblox Corporation GCS / MMO [30]
정원 풍경 $ 1,900,000,000 2016 년 8 월 Playrix 퍼즐 [31]
리니지 2 : 혁명 $ 1,795,990,000 2017 년 12 월 14 일 넷마블 게임즈 / 엔씨 소프트 MMORPG [제이]
밖으로 칼 $ 1,529,000,000 2017 년 11 월 23 일 NetEase 배틀 로얄 [케이]
디즈니 츠 무츠 무 $ 1,500,000,000 2014 년 1 월 29 일 퍼즐 [37] [38]
서머너 즈 워 : 스카이 아레나 $ 1,350,000,000 2014 년 6 월 12 일 Com2Us TBS / MMO [39]
집 풍경 $ 1,400,000,000 2017 년 9 월 Playrix 퍼즐 [31]
헤이 데이 $ 1,400,000,000 2012 년 6 월 21 일 Supercell ( Tencent ) 시뮬레이션 [17]
가 레나 프리 파이어 $ 1,395,000,000 2017 년 12 월 4 일 Garena 배틀 로얄 [엘]
포트 나이트 $ 1,200,000,000 2018 년 4 월 2 일 Epic Games ( Tencent ) 배틀 로얄 [41]
모바일 스트라이크 $ 1,000,000,000 2015 년 7 월 11 일 기계 구역 전략 [42]
툰 블라스트 $ 1,000,000,000 2017 년 피크 게임 퍼즐 [43]
스타 워즈 : 갤럭시 오브 히어로즈 $ 924,000,000 2019 년 EA RPG [44]
타운십 $ 842,000,000 2012 년 2 월 24 일 Playrix 시뮬레이션 ( CMS ) [31]
붐 비치 $ 887,000,000 2013 년 11 월 11 일 Supercell ( Tencent ) 전략 [17]
유령 이야기 $ 860,000,000 NetEase [45]
로드 모바일 $ 825,000,000 2016 년 2 월 26 일 IGG 전략 / MMO [46]
QQ Speed ​​모바일 $ 799,000,000 2017 년 Tencent 게임 경마 [47]
브롤 스타즈 757,000,000 달러 2018 년 12 월 12 일 Supercell ( Tencent ) [17]
그랑 블루 판타지 $ 753,000,000 2014 년 3 월 10 일 Cygames RPG / 뽑기 [미디엄]
Fishdom $701,600,000 Playrix [31]
Hearthstone $660,000,000 April 16, 2014 Blizzard Entertainment DCCG [49]
Coin Master $621,000,000 March 19, 2018 Moon Active [n]
Jikkyō Powerful Pro Yakyū $600,000,000 December 18, 2014 Konami Sports (Baseball) [o]
Lineage 2 M $586,000,000 November 27, 2019 NCsoft MMORPG [51]
Pro Yakyū Spirits A $577,000,000 October 21, 2015 Konami Sports (Baseball) [p]
The Idolmaster Cinderella Girls: Starlight Stage $559,000,000 September 3, 2015 Bandai Namco Entertainment DCCG / Rhythm [q]
Dragon Quest Walk $540,000,000 September 12, 2019 Square Enix Augmented reality [53]
Tetris $532,000,000 2005 The Tetris Company / Blue Planet Software Puzzle [r]
Final Fantasy XV: A New Empire $518,400,000 June 29, 2017 Machine Zone / Square Enix Strategy [57]
Minecraft $500,000,000 October 7, 2011 Mojang Sandbox / Survival [58]
Fire Emblem Heroes $591,000,000 February 2, 2017 Nintendo Tactical RPG [59]
Call of Duty: Mobile $480,000,000 October 1, 2019 Activision / Tencent / Garena Battle royale [60]
White Cat Project $437,000,000 July 14, 2014 Colopl Action RPG [s]
8 Ball Pool $400,000,000 October 2010 Miniclip Sports (Pool) [61]
Genshin Impact $395,000,000 September 28, 2020 miHoYo Action RPG / Gacha [62]
Mobile Legends: Bang Bang $350,000,000 July 11, 2016 Moonton MOBA [63]
Black Desert Mobile $300,000,000 2019 Kakao Games MMORPG [64]
Candy Crush Friends Saga $200,000,000 October 10, 2018 King (Activision Blizzard) Puzzle [65]
Harry Potter: Hogwarts Mystery $110,000,000 April 25, 2018 Jam City RPG [66]
Perfect World Mobile $100,000,000 March 5, 2019 Perfect World Games / Tencent Games MMORPG [67]
Fallout Shelter $100,000,000 June 14, 2015 Bethesda Softworks Simulation (CMS) [68][69]
Dragalia Lost $100,000,000 October 10, 2018 Nintendo Action RPG / Gacha [70]

See also

Notes

  1. ^ Monster Strike:
    • As of October 2018$7.2 billion[1]
    • 2019 (Japan) – ¥101.6 billion[2] ($932 million)
    • October 2020 – $107 million[3]
  2. ^ Honor of Kings / Arena of Valor:
    • 2016 – $589 million[4]
    • 2017 – $1.9 billion[5]
    • 2018 – $1.93 billion[4]
    • 2019 – $1.6 billion[6]
    • January–September 2020 – $1,791,200,000
      • January – $151.3 million[7]
      • February – $121.6 million[8]
      • March – $112 million[9]
      • April – $156 million[10]
      • May – $204.5 million[11]
      • June – $193 million[12]
      • July – $192 million[13]
      • August – $204.8 million[14]
      • September – $240 million[15]
      • October 2020 – $216 million[3]
  3. ^ Puzzle & Dragons:
    • As of October 2018$7 billion[16]
    • 2019 (Japan) – ¥77.6 billion[2] ($712 million)
  4. ^ Candy Crush Saga:
    • As of October 2018$3.91 billion[18]
    • 2019 – $1.5 billion[6]
  5. ^ Pokemon Go:
    • 2016 – $950 million[19]
    • 2017 – $890 million[5]
    • 2018 – $1.3 billion[20]
    • 2019 – $1.4 billion[6]
    • August 2020 – $141.4 million[14]
    • October 2020 – $122 million[3]
  6. ^ Fate/Grand Order
    • 2015–2016 – $646 million[21]
    • 2017 – $982 million[5]
    • 2018 – ¥134.8 billion+ ($1,237 million+)
      • Japan – ¥120.4 billion[22]
      • Overseas (January–June) – ¥14.4 billion[23]
    • 2019 – $1.2 billion[6]
    • August 2020 – $163 million[14]
  7. ^ PUBG Mobile:
    • As of August 2020$3.5 billion[24]
    • September 2020 – $198 million[15]
    • October 2020 – $195 million[3]
  8. ^ Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[26] $1.5 billion worldwide in 2017,[5] and $229 million during June–October 2018.[27]
  9. ^ DBZ: Dokkan Battle:
    • As of November 2019 – $2 billion[28]
    • July 2020 – $87.6 million[13]
  10. ^ Lineage 2: Revolution
    • 2016 – ₩120.971 billion[32] ($104.26 million)
    • 2017 – ₩1,081.291 billion[32] ($956.54 million)
    • 2018 – ₩536.151 billion[33] ($474.29 million)
    • 2019 – ₩304.045 billion ($260.9 million)
      • Q1 to Q3 – ₩232.285 billion[34]
      • Q4 – ₩71.734 billion[35]
  11. ^ Knives Out:
    • 2018 – $465 million[36]
    • 2019 (Japan) – ¥76 billion ($697 million)[2]
    • 2020 (January 2020 to August 13, 2020) – $367 million[24]
  12. ^ Garena Free Fire:
    • As of 2019 – $1 billion[40]
    • 2020 (January 2020 to August 13, 2020) – $395 million[24]
  13. ^ Granblue Fantasy (Japan)
    • 2017 (January–October) – ¥20.9 billion[48] ($188 million)
    • 2018 – ¥33.9 billion[22] ($307 million)
    • 2019 – ¥28.1 billion[2] ($258 million)
  14. ^ Coin Master:
    • As of September 2019$508 million[50]
    • September 2020 – $113 million[15]
  15. ^ Jikkyō Powerful Pro Yakyū (Japan) – ¥66.3 billion ($608 million)
    • 2017 (January–October) – ¥17.2 billion[48]
    • 2018 – ¥30.3 billion[22]
    • 2019 – ¥18.8 billion[2]
  16. ^ Pro Yakyū Spirits A (Japan) – ¥63.7 billion ($584 million)
    • 2018 – ¥25.3 billion[22]
    • 2019 – ¥38.4 billion[2]
  17. ^ The Idolmaster Cinderella Girls: Starlight Stage (Japan) – ¥61.7 billion ($566 million)
    • 2017 – ¥26.6 billion[52]
    • 2018 – ¥22.5 billion[22]
    • 2019 – ¥12.6 billion[2]
  18. ^ Tetris mobile game – 132 million paid downloads, as of June 2011.[54]
    • 100 million downloads up until January 2010, at $5 price,[55] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[56] grossed approximately $32 million.
  19. ^ White Cat Project (Japan) – ¥48.3 billion ($443 million)
    • 2017 (January–October) – ¥14.9 billion[48]
    • 2018 – ¥21.3 billion[22]
    • 2019 – ¥12.1 billion[2]

References

  1. ^ a b Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. Retrieved October 23, 2020.
  2. ^ a b c d e f g h "2019年アプリ収益予測". #セルラン分析/ゲーム株『Game-i』 (in Japanese). 2020-01-12. Retrieved 2020-01-12.
  3. ^ a b c d Chapple, Craig (2020-10-28). "Genshin Impact Hits Nearly $250 Million in Its First Month, Making It One of the Largest Mobile Game Launches Ever". Sensor Tower. Retrieved 2020-10-29.
  4. ^ a b "Tencent's Honor of Kings Led Mobile Game Revenue in 2018 with Almost $2 Billion Grossed". Sensor Tower. 10 January 2019.
  5. ^ a b c d "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
  6. ^ a b c d "2019 Year In Review: Digital Games and Interactive Media". SuperData Research. Nielsen Media Research. 2 January 2020. Retrieved 12 January 2020.
  7. ^ Chapple, Craig (February 6, 2020). "Top Mobile Games by Worldwide Revenue for January 2020". Sensor Tower. Retrieved 2020-06-25.
  8. ^ Chapple, Craig (March 25, 2020). "Top Mobile Games by Worldwide Revenue for February 2020". Sensor Tower. Retrieved 2020-06-25.
  9. ^ Chapple, Craig (April 7, 2020). "Top Mobile Games by Worldwide Revenue for March 2020". Sensor Tower. Retrieved 2020-06-25.
  10. ^ Chapple, Craig (May 14, 2020). "Top Mobile Games by Worldwide Revenue for April 2020". Sensor Tower. Retrieved 2020-06-25.
  11. ^ Chapple, Craig (June 9, 2020). "Top Mobile Games by Worldwide Revenue for May 2020". Sensor Tower. Retrieved 2020-06-25.
  12. ^ Chapple, Craig (July 16, 2020). "Top Mobile Games by Worldwide Revenue for June 2020". Sensor Tower. Retrieved 2020-07-19.
  13. ^ a b c Chapple, Craig (August 11, 2020). "Top Mobile Games by Worldwide Revenue for July 2020". Sensor Tower. Retrieved 2020-08-13.
  14. ^ a b c Chapple, Craig (September 14, 2020). "Top Mobile Games by Worldwide Revenue for August 2020". Sensor Tower. Retrieved 2020-09-29.
  15. ^ a b c Chapple, Craig (October 19, 2020). "Top Mobile Games by Worldwide Revenue for September 2020". Sensor Tower. Retrieved 2020-10-20.
  16. ^ "Monster Strike and Puzzle & Dragons have grossed more than $7 billion each". Pocket Gamer. October 24, 2018.
  17. ^ a b c d e Chapple, Craig (July 15, 2020). "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower. Retrieved 2020-07-15.
  18. ^ Harris, Iain; Writer, Staff (October 9, 2018). "King's Candy Crush Saga hits $3.91 billion in lifetime revenues". pocketgamer.biz. Retrieved 2019-09-24.
  19. ^ "Pokémon Go generated revenues of $950 million in 2016". VentureBeat. January 17, 2017.
  20. ^ "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". SuperData Research. Archived from the original on January 21, 2019. Retrieved 19 January 2019.
  21. ^ Chapple, Craig (30 January 2020). "Fate/Grand Order Surpasses $4 Billion After Becoming Japan's Top Grossing Mobile Game of 2019". Sensor Tower. Retrieved 11 April 2020.
  22. ^ a b c d e f "2018年アプリ収益予測@Game-i". #セルラン分析/ゲーム株『Game-i』 (in Japanese). Retrieved 2019-09-21.
  23. ^ "スマホゲームの海外実績分析レポート". Mobile Index (in Japanese). 2018-08-08.
  24. ^ a b c Chapple, Craig (September 9, 2020). "PUBG Mobile Generates $500 Million in Just Over Two Months as it Races Past $3.5 Billion Lifetime Revenue". Sensor Tower. Retrieved 2020-09-11.
  25. ^ Fogel, Stefanie; Fogel, Stefanie (2018-08-23). "Mobile App 'Game of War' Surpasses $2.8 Billion After Five Years". Variety. Retrieved 2019-09-24.
  26. ^ "App Annie 2016 Retrospective" (PDF). App Annie. 2017. Retrieved 29 January 2018.
  27. ^ "梦幻西游 - Revenue & Download estimates - App Store - China". Sensor Tower. Retrieved December 10, 2018.
  28. ^ "Candy Crush Soda Saga and Dragon Ball Z: Dokkan Battle hit $2b lifetime revenue But Dragon Ball reached the milestone faster, according to Sensor Tower estimates". gamesindustry.biz. 27 November 2019. Retrieved 2020-02-05.
  29. ^ "Sensor Tower: Candy Crush Soda Saga bubbles up to $2 billion lifetime revenue". VentureBeat. 26 November 2019. Retrieved 24 January 2020.
  30. ^ Chapple, Craig (October 21, 2020). "Roblox Mobile Builds Past $2 Billion as It Sets a Strong Foundation for Impending IPO". Sensor Tower. Retrieved 2020-10-22.
  31. ^ a b c d Chapple, Craig. "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". Sensor Tower. Retrieved 2020-06-28.
  32. ^ a b "Dart Annual Report, II. 사업의 내용". Netmarble Corporation. 3 April 2018. Retrieved 9 February 2020.
  33. ^ "Dart Annual Report, II. 사업의 내용". Netmarble Corporation (in Korean). 21 May 2019. Retrieved 9 February 2020.
  34. ^ "Dart Annual Report, II. 사업의 내용". Netmarble Corporation (in Korean). 14 November 2019. Retrieved 9 February 2020.
  35. ^ "4Q 2019 Earnings Results" (PDF). Netmarble. February 13, 2020. Retrieved 19 October 2020.
  36. ^ Yeh, Oliver (9 January 2019). "NetEase's Knives Out Dominated Mobile's Battle Royale Genre in 2018 with More Than $460 Million Grossed". Sensor Tower. Retrieved 25 January 2020.
  37. ^ Clayton, Natalie; Writer, Staff. "Disney Tsum-Tsum's $1.5 billion success story bodes well for Dr. Mario World". pocketgamer.biz. Retrieved 2019-09-24.
  38. ^ "Nintendo's Dr. Mario World Developer Built a Disney Puzzle Game That Just Made $1.5 Billion". Sensor Tower. 4 February 2019. Retrieved 2019-09-24.
  39. ^ "Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion". Sensor Tower. 24 August 2018. Retrieved 2019-09-23.
  40. ^ Jordan, Jon; Editor, Contributing. "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". pocketgamer.biz. Retrieved 2019-12-14.CS1 maint: extra text: authors list (link)
  41. ^ Chapple, Craig (September 2, 2020). "State of Mobile Battle Royale: Fortnite Leaves a $1.2 Billion Hole in the Market". Sensor Tower. Retrieved 2020-09-05.
  42. ^ Staff, PocketGamer biz. "Updated: 21 mobile games that have generated more than $1 billion in lifetime sales". pocketgamer.biz. Retrieved 2019-09-24.
  43. ^ Chapple, Craig (August 28, 2020). "Toon Blast Rockets Past $1 Billion in Lifetime Revenue". Sensor Tower. Retrieved 2020-08-30.
  44. ^ "Star Wars: Galaxy of Heroes player spending worldwide from 2015 to 2019".
  45. ^ "Mobile dominated digital video game sales in 2017, making more revenue than PC and console combined". Verdict. 2018-01-31. Retrieved 2020-09-05.
  46. ^ Clayton, Natalie; Writer, Staff. "Lords Mobile plunders over $825 million in revenue worldwide". pocketgamer.biz. Retrieved 2019-09-21.
  47. ^ Chen, Ethan (2019-09-01). "Mobile esports games grossed over $15 billion in 2018". Daily Esports. Retrieved 2019-09-23.
  48. ^ a b c "課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売". Famitsu (in Japanese). 2017-12-08. Retrieved 2019-09-21.
  49. ^ "Hearthstone Mobile Revenue Tops $660 Million Since Launch". Sensor Tower. 1 November 2018. Retrieved 2019-09-23.
  50. ^ Chapple, Craig (October 25, 2019). "Coin Master Rakes in $500 Million Globally as It Cashes in On Success in Great Britain, Germany, and the U.S." Sensor Tower. Retrieved 2020-10-20.
  51. ^ "2Q 2020 Earnings Release" (PDF). NCSoft. August 13, 2020. Retrieved 25 October 2020.
  52. ^ "二次元アイドルモバイルゲーム売上分析" (PDF). Mobile Index. IGAWorks. May 2018.
  53. ^ Chapple, Craig (July 6, 2020). "Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue as It Celebrates Four-Year Launch Anniversary". Sensor Tower. Retrieved 2020-09-29.
  54. ^ "Tetris® Franchise and Licensing Works!® Launch Dozens of New Merchandise Categories at Las Vegas Licensing International Expo". Business Wire. June 14, 2011.
  55. ^ "Tetris sells 100 million on mobile devices". GameSpot. January 21, 2010.
  56. ^ EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
  57. ^ "Final Fantasy XV: A New Empire Made $375 Million in 2018". Sensor Tower. 11 January 2019. Retrieved 2019-09-24.
  58. ^ "Minecraft just had its best year on mobile with over $110 million in revenue in 2018". OnMSFT.com. 2019-02-18. Retrieved 2019-09-21.
  59. ^ Malafeev, Alex. "Dragalia Lost Has Grossed $100 Million Worldwide, Becoming Nintendo's Second Most Successful Mobile Game". Sensor Tower Blog. Retrieved 2020-10-29.
  60. ^ Chapple, Craig (October 2, 2020). "Call of Duty: Mobile Nears $500 Million in Player Spending in First Year Ahead of China Launch". Sensor Tower. Retrieved 2020-10-20.
  61. ^ "Miniclip Racks Up $400 Million in 8 Ball Pool Revenue". Sensor Tower. 12 September 2018. Retrieved 2019-09-23.
  62. ^ "Genshin Impact Generates Close To $400 Million in First Two Months, Averaging More Than $6 Million a Day". Sensor Tower. Retrieved 2 December 2020.
  63. ^ "Mobile Legends U.S. Revenue Grew 33% in Q1 as Arena of Valor and Other MOBAs Struggled". SensorTower.
  64. ^ Calvin, Alex (April 12, 2019). "Mobile accounts for nearly a third of Black Desert franchise's $1 billion sales". Pocket Gamer. Retrieved 26 January 2020.
  65. ^ Chapple, Craig (September 29, 2020). "Candy Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020". Sensor Tower. Retrieved 2020-10-20.
  66. ^ Nelson, Randy. "Harry Potter: Hogwarts Mystery Summons More Than $100 Million Since Launch". Sensor Tower Blog. Retrieved 2020-10-29.
  67. ^ Nelson, Randy. "Tencent's Perfect World Breaks $100 Million on China's App Store in 22 Days, Dethroning Honor of Kings". Sensor Tower Blog. Retrieved 2020-10-29.
  68. ^ Yeh, Oliver. "Fallout Shelter Has Grossed $100 Million on Mobile". Sensor Tower Blog. Retrieved 2020-10-29.
  69. ^ "Fallout Shelter reaches $100m lifetime revenue". GamesIndustry.biz. Retrieved 2020-10-29.
  70. ^ Malafeev, Alex. "Dragalia Lost Has Grossed $100 Million Worldwide, Becoming Nintendo's Second Most Successful Mobile Game". Sensor Tower Blog. Retrieved 2020-10-29.