가장 높은 수익을 올리는 미디어 프랜차이즈 목록 - List of highest-grossing media franchises

이것은이다 가장 높은 수익을 올리는 미디어 프랜차이즈의 목록 . 여기에는 , 영화 , 비디오 게임 , 만화책 , 애니메이션 영화 또는 TV 시리즈로 시작 하여 다른 형태의 미디어로 확장 된 미디어 프랜차이즈포함됩니다 . 아래 나열된 각 프랜차이즈의 총 수익에는 영화 티켓, 홈 엔터테인먼트, 비디오 게임, 상품 및 기타 프랜차이즈 관련 제품에서 발생한 수익이 포함됩니다.

목록에는 총 예상 수익 수치와 수익 내역이 포함됩니다. 추정치는 공개적으로 사용 가능한 데이터를 기반으로 다양한 미디어 및 상품의 통합 수익을 기반으로합니다.

최소 500 억 달러

독점 판매권 설립 연도 총 수익 (USD) 수익 분석 ( 추정치 ) 원본 미디어 제작자 소유자
포켓몬 1996 년 예상 $ 1,000 억 [a] 비디오 게임 사토시 타지리
스기 모리 켄
Nintendo (상표)
The Pokémon Company
(Nintendo, Game Freak , Creatures ) (저작권)
헬로 키티 1974 년 추정 $ 860 억 만화 캐릭터 [38] 시미즈 유코
츠지 신타로
산리오
곰돌이 푸 1924 년 추정 $ 760 억 [59] AA Milne
E. H. Shepard
월트 디즈니 컴퍼니
미키 마우스와 친구들 1928 년 추정 $ 740 억 만화 영화 월트 디즈니
Ub Iwerks
월트 디즈니 컴퍼니
스타 워즈 1977 년 예상 $ 700 억 [r] 필름 조지 루카스 Lucasfilm
(월트 디즈니 컴퍼니)
호빵맨 1973 년 예상 $ 560 억
  • 소매 판매 – $ 56.404 억 [w]
  • 박스 오피스 – 6,700 만 달러 [x]
  • 박물관2,500 만 달러 [y]
만화 야나세 타카시 Froebel-kan

최소 200 억 달러

독점 판매권 설립 연도 총 수익 (USD) 수익 분석 ( 추정치 ) 원본 미디어 제작자 소유자
디즈니 프린세스 2000 년 추정 $ 460 억
  • 소매 판매 – $ 46.331 억 [z]
  • 홈 엔터테인먼트 – 1,470 만 달러 [90]
애니메이션 시리즈 앤디 무니 월트 디즈니 컴퍼니
점프 코믹스
( 쇼넨 점프 )
1968 년 예상 $ 400 억 [aa] 만화 슈에이 샤 슈에이 샤 ( 히 토츠 바시 그룹 ) (만화)
반다이 남코 (게임)
마리오 1981 년 예상 $ 380 억 비디오 게임 미야모토 시게루
Nintendo R & D1
닌텐도
Marvel Cinematic Universe
( MCU )
2008 년 추정 $ 350 억 필름 마블 스튜디오 Walt Disney Studios (The Walt Disney Company)
Sony ( Spider-Man 영화 )
Universal Pictures ( Hulk 영화 )
Wizarding World
( 해리포터 )
1997 년 추정 $ 320 억 소설 조앤 롤링 JK Rowling (책)
Warner Bros. ( AT & T ) (영화)
트랜스포머
( Diaclone / Microman )
1984 년 예상 $ 300 억 [bi]
  • 상품 판매 – $ 12.203 억 [bh]
  • 박스 오피스48 억 5,300 만 달러 [t]
  • 홈 엔터테인먼트 – 8 억 8400 만 달러 [bj]
애니메이션 시리즈 다카라
하스브로
가와 모리 쇼지
타카라 토미
하스브로
스파이더 맨 1962 년 추정 $ 290 억 만화책 스탠 리
스티브 딧코
마블 엔터테인먼트 (월트 디즈니 컴퍼니)
소니 (영화)
배트맨 1939 년 추정 $ 280 억
  • 소매 판매 – 213 억 2,900 만 달러 [bq]
    • 홈 비디오 – 12 억 1 천 2 백만 달러 [br]
  • 박스 오피스$ 6.059 억 [t]
  • TV 수익 – 3 억 4 천만 달러 [bs]
만화책 밥 케인
빌 핑거
DC 엔터테인먼트
(AT & T)
드래곤 볼 1984 년 추정 $ 270 억 만화 토리 야마 아키라 토리 야마 아키라 ( 버드 스튜디오 )
슈에이 샤 (히 토츠 바시 그룹) (만화)
토에이 애니메이션 (애니메이션)
반다이 남코 (게임)
건담 1979 년 추정 $ 269 억 애니메이션 토미노 요시유키 Sunrise
( 반다이 남코 홀딩스 )
바비 1987 [ch] 예상 $ 24.7 billion 애니메이션 루스 핸들러 마텔
북극성의 주먹
( 호쿠토 노켄 )
1983 년 예상 $ 225 억 만화 부론 손하라
테츠오
부론 손
테츠오하라
슈에이 샤 (히 토츠 바시 그룹) (만화)
토에이 애니메이션 (애니메이션)
세가 새미 홀딩스 (게임 및 파칭코)
토이 스토리 1995 년 추정치 218 억 달러
  • 소매 판매 – 176 억 달러 [co]
  • 박스 오피스 – 3 억 4400 만 달러 [t]
  • TV 수익 – 6 억 3300 만 달러 [201] [t]
  • VHS 매출 – 2 억 9 천만 달러 [71]
  • DVD 및 Blu-ray 판매 – 2 억 5 천만 달러 [202]
애니메이션 픽사 월트 디즈니 컴퍼니
자동차 2006 년 추정치 218 억 달러
  • 상품 판매 – $ 19.114 억 [cp]
  • 박스 오피스 – 20 억 2600 만 달러 [cq]
  • DVD 및 Blu-ray 판매 – 6 억 5,500 만 달러 [cr]
애니메이션 픽사
존 라세터
월트 디즈니 컴퍼니
한 조각 1997 년 추정 $ 209 억 만화 오다 에이치로 오다 에이 이치로
슈에이 샤 (히 토츠 바시 그룹) (만화)
토에이 애니메이션 (애니메이션)
반다이 남코 (게임)
Yu-Gi-Oh! 1996 년 예상 $ 203 억 만화 카즈키 타카하시 카즈키 타카하시
슈에이 샤 (히 토츠 바시 그룹) (만화)
코나미 (게임 및 카드)
의무의 부름 2003 년 200 억 달러 [243]
  • 비디오 게임 – $ 18.132 억 [c]
비디오 게임 인피니티 워드 Activision
( Activision Blizzard )

최소 100 억 달러

독점 판매권 설립 연도 총 수익 (USD) 수익 분석 ( 추정치 ) 원본 미디어 제작자 소유자
중간계
( 반지의 제왕 )
1937 년 $ 199 억 [da] 소설 JRR 톨킨 Tolkien Estate (책)
Warner Bros. (AT & T) (영화)
제임스 본드 1953 년 추정 $ 199 억 [db] 소설 이안 플레밍 Metro-Goldwyn-Mayer
땅콩 1950 년 추정 $ 19.10 억 연재 만화 Charles M. Schulz Sony Music Entertainment Japan (Sony)
WildBrain
20th Century Studios (Walt Disney Company) (영화)
슈퍼 전대
( 파워 레인저 )
1975 년 예상 $ 168 억
  • 소매 판매 – $ 16.557 억 [de]
    • 라이센스 상품 – $ 13.472 억 [dd]
    • DVD 및 Blu-ray – 1,500 만 달러 [261]
  • 박스 오피스 – $ 218.4 million [263]
텔레비전 시리즈 이 시노 모리 쇼타로
하임 사반
슈키 레비
토에이 컴퍼니
하스브로
반다이 남코 (장난감)
신세기 에반게리온
( 신세 이키 에반게리온 )
1994 년 예상 $ 166 억 애니메이션 Hideaki Anno
Gainax
Tatsunoko 프로덕션
카라 [dl] [273] [274]
고치 카메 1976 년 예상 $ 163 억 만화 아키 모토 오사무 아키 모토 오사무
슈에이 샤
(히 토츠 바시 그룹) (만화)
도라 탐험가 2000 년 추정 $ 158 억 애니메이션 시리즈 크리스 기 포드
발레리 월시
에릭 와이너
Nickelodeon
(ViacomCBS)
심슨 1987 년 추정 $ 158 억 애니메이션 시리즈 매트 그로 닝 20 세기 스튜디오
(월트 디즈니 컴퍼니)
라이온 킹 1994 년 추정 $ 154 억
  • 뮤지컬 극장82 억 2 천 5 백만 달러 [dq]
  • 상품 판매 – $ 30 억 [dr]
  • 박스 오피스 – 26 억 2500 만 달러 [ds]
  • 홈 엔터테인먼트 – 15 억 달러 [287]
애니메이션 로저 앨 러스
롭 민코프
월트 디즈니 컴퍼니
어벤져 스 1963 년 추정 $ 153 억 만화책 스탠 리
잭 커비
마블 엔터테인먼트
(월트 디즈니 컴퍼니)
팩맨 1980 년 추정 $ 151 억 비디오 게임 이와 타니 남코 토루
반다이 남코 엔터테인먼트
(반다이 남코 홀딩스)
던전 파이터 온라인
( DFO )
2005 년 예상 $ 150 억
  • 컴퓨터 게임 – 150 억 달러 [297]
비디오 게임 네오플 넥슨
텐센트
루니 툰 1930 년 예상 $ 150 억 만화 영화 워너 브라더스. Warner Bros. (AT & T)
스폰지 밥 보글 1999 년 예상 $ 148 억 애니메이션 시리즈 스티븐 힐렌 버그 Nickelodeon
(ViacomCBS)
Wii 시리즈 2006 년 예상 $ 148 억
  • 비디오 게임 – $ 14.808 억 [c]
비디오 게임 Nintendo EAD 닌텐도
십대 돌연변이 닌자 거북이 1984 년 예상 $ 146 억 만화책 케빈 이스트만
피터 레어드
Nickelodeon
(ViacomCBS)
선원 달 1991 년 예상 $ 143 억 만화 나오코 타케우치 타케우치 나오코
코단샤 (만화)
토에이 애니메이션 (애니메이션)
우주 침략자들 1978 년 예상 $ 139 억 비디오 게임 니시 카도 토모히로 타이토
( 스퀘어 에닉스 )
겨울 왕국 2013 년 예상 $ 134 억 애니메이션 크리스 벅
제니퍼 리
월트 디즈니 컴퍼니
드래곤 퀘스트
( 드래곤 워리어 )
1986 년 예상 $ 129 억 비디오 게임 유지 호리이
나카무라 코이치
토리 야마 아키라
스퀘어 에닉스
호리이 유지 (갑옷 프로젝트)
토리 야마 아키라 (버드 스튜디오)
스기야마 코이치 (스기야마 코보)
스트리트 파이터 1987 년 예상 $ 122 억 비디오 게임 니시야마 타카시
마츠모토 히로시
캡콤
파이널 판타지 1987 년 예상 $ 122 억 비디오 게임 히로노부 사카구치
히로 미치 타나카
나시르 게 벨리
스퀘어 에닉스
십자 포화 2007 년 예상 $ 120 억
  • 컴퓨터 게임 – 120 억 달러 [c]
비디오 게임 스마일 게이트 스마일 게이트
텐센트
워크래프트 1994 년 예상 $ 117 억 비디오 게임 앨런 애덤
프랭크 피어스
마이클 모하임
Blizzard Entertainment
(Activision Blizzard)
울트라 시리즈
( 울트라 맨 )
1966 년 예상 $ 117 억
  • 상품 판매 – 1,040 억 달러 [es]
  • Pachinko 매출9 억 7,200 만 달러 [bp]
  • 홈 비디오 판매 – 2 억 7,530 만 달러 [et]
텔레비전 시리즈 에이지 츠부 라야 Tsuburaya Productions
(Bandai Namco Holdings)
FIFA 1993 년 예상 $ 115 억
  • 비디오 게임 – 11.479 억 달러 [c]
비디오 게임 EA Canada Electronic Arts
Superman 1938 est. $11.1 billion Comic book Jerry Siegel
Joe Shuster
DC Entertainment
(AT&T)
Naruto 1999 est. $10.4 billion Manga Masashi Kishimoto Masashi Kishimoto
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Bandai Namco (games)
League of Legends (LoL) 2009 est. $10.1 billion
  • Video games – $10.098 billion[c]
  • Comic sales – $190,617[403][404]
Video game Riot Games Tencent

At least $5 billion

Franchise Year of inception Total revenue (USD) Revenue breakdown (est.) Original media Creator(s) Owner(s)
Grand Theft Auto
(GTA)
1997 est. $9.99 billion
  • Video games – $9.986 billion[c]
Video game David Jones
Mike Dailly
Rockstar Games
(Take-Two Interactive)
JoJo's Bizarre Adventure 1987 est. $9.8 billion Manga Hirohiko Araki Hirohiko Araki
Shueisha
(Hitotsubashi Group) (manga)
Bandai Namco (games)
Lineage 1998 est. $9.72 billion
  • Video games – $9.715 billion[c]
Video game Jake Song NCSoft
Thomas & Friends 1945 est. $9.48 billion Book Wilbert Awdry
Christopher Awdry
Egmont Group
Mattel
Angry Birds 2009 est. $9.3 billion Video game Jaakko Iisalo Rovio Entertainment
Sesame Street
(The Muppets)
1955 est. $9.19 billion
  • Merchandise sales – $8.539 billion[fm]
  • Box office – $478 million[415][416][417][418]
  • TV licensing – $96 million[419]
  • DVD & Blu-ray sales – $71 million[415]
  • VHS sales – $2 million[382]
Television series Jim Henson
Joan Ganz Cooney
Lloyd Morrisett
The Muppets Studio
(The Walt Disney Company)
Sesame Workshop
Pretty Cure
(Glitter Force)
2004 est. $8.78 billion Anime Izumi Todo
Toei Animation
Toei Company
Asahi Broadcasting Corporation
Asatsu-DK
Star Trek 1966 est. 8.6 billion[fp]
  • Retail sales – $4.753 billion[fq]
  • TV revenue – $2.3 billion[420]
  • Box office – $2.266 billion[423]
  • VHS sales – $1 billion[420]
  • DVD & Blu-ray – $326 million[422]
Television series Gene Roddenberry ViacomCBS
Despicable Me
(Minions)
2010 est. $8.36 billion
  • Merchandise sales – $3.95 billion[fr]
  • Box office – $3.72 billion[424]
  • DVD & Blu-ray sales – $686 million[424]
Animated film Sergio Pablos Illumination Entertainment
Universal Pictures
(Comcast)
Monster Strike 2013 est. $8.17 billion Video game Yoshiki Okamoto Mixi
Pirates of the Caribbean 2003[ft] est. $7.91 billion Film Walt Disney Imagineering
Marc Davis
Gore Verbinski
Jerry Bruckheimer
The Walt Disney Company
Ben 10 2005 est. $7.85 billion
  • Retail sales – $7.853 billion[fw]
Animated series Man of Action Studios Cartoon Network (AT&T)
Puzzle & Dragons 2012 est. $7.79 billion
  • Video games – $7.786 billion[c]
Video game GungHo Online GungHo Online
X-Men 1963 est. $7.78 billion
  • Box office$5.75 billion[430]
  • Retail sales – $900 million[44]
  • DVD & Blu-ray sales – $667 million[430]
  • Comic sales – $466.4 million[fx]
Comic book Stan Lee
Jack Kirby
Marvel Entertainment
20th Century Studios (films)
(The Walt Disney Company)
Sonic the Hedgehog 1991 est. $7.66 billion Video game Sonic Team
Hirokazu Yasuhara
Yuji Naka
Naoto Ohshima
Sega
(Sega Sammy Holdings)
Candy Crush 2012 est. $7.5 billion
  • Mobile games – $7.503 billion[c]
Video game King King
(Activision Blizzard)
Doraemon 1969 est. $7.29 billion Manga Fujiko F. Fujio Fujiko F. Fujio
Shogakukan
(Hitotsubashi Group) (manga)
Jurassic Park 1990 est. $7.28 billion
  • Box office – $4.892 billion[437]
  • Merchandise sales – $1.706 billion[gc]
  • Home video sales – $678 million[gd]
Novel Michael Crichton Alfred A. Knopf (novel)
Universal Pictures (Comcast) (film)
Bleach 2001 est. $7.24 billion Manga Tite Kubo Tite Kubo
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Minecraft 2009 est. $7.23 billion
  • Merchandise sales – $4.328 billion[gh]
  • Video games – $2.898 billion[c]
Video game Markus Persson Microsoft Studios
Kumamon 2010 est. $7.17 billion Cartoon Kumamoto Prefecture Kumamoto Prefecture
PAW Patrol 2013 est. $7 billion Animated series Keith Chapman Nickelodeon
(ViacomCBS)
Donkey Kong 1981 est. $6.85 billion
  • Video games – $6.846 billion[c]
  • Licensed merchandise – $2.3 million[98]
Video game Shigeru Miyamoto
Nintendo R&D1
Nintendo
The Big Bang Theory 2007 est. $6.57 billion Television series Chuck Lorre
Bill Prady
Warner Bros. (AT&T)
Westward Journey 2001 est. $6.52 billion
  • Video games – $6.524 billion[c]
Video game NetEase NetEase
Halo 2001 est. $6.5 billion Video game Bungie
343 Industries
Microsoft
DC Extended Universe
(DCEU)
2013 est. $6.48 billion
  • Box office – $5.276 billion[460]
  • Home video sales – $704 million[gl]
  • Merchandise sales – $500 million[463]
Film DC Entertainment DC Entertainment
(AT&T)
Ice Age 2002 est. $6.42 billion[gm]
  • Box office – $2.9 billion[466]
  • Retail sales – $1.3 billion[466]
  • Home entertainment – $347 million[467]
Animated film Blue Sky Studios 20th Century Studios
(The Walt Disney Company)
Twilight 2005 est. $6.39 billion Novel Stephenie Meyer Little, Brown and Company
Summit Entertainment
Digimon 1997 est. $6.36 billion Digital pet Akiyoshi Hongo
Toei Animation
Bandai
Bandai Namco Holdings
Toei Animation (anime)
Fast & Furious 2001 est. $6.35 billion
  • Box office – $5.895 billion[483]
  • Home entertainment – $454 million[484]
Film Gary Scott Thompson Universal Pictures
(Comcast)
The Phantom of the Opera 1986 est. $6.22 billion Musical theatre Andrew Lloyd Webber Andrew Lloyd Webber
Tamagotchi 1996 est. $6.2 billion Digital pet Aki Maita
Akihiro Yokoi
Bandai
Bandai Namco Holdings
Pro Evolution Soccer (PES) /
Winning Eleven
1995 est. $6.13 billion
  • Video games – $6.131 billion[c]
Video game Konami Konami
Mortal Kombat 1992 est. $6.05 billion[gw] Video game Midway Games Chicago
Ed Boon
John Tobias
Warner Bros. (AT&T)
Detective Conan
(Case Closed)
1994 est. $6.01 billion Manga Gosho Aoyama Gosho Aoyama
Shogakukan (Hitotsubashi Group) (manga)
TMS Entertainment
(Sega Sammy Holdings)
A Song of Ice and Fire
(Game of Thrones)
1996 est. $5.81 billion Novel George R. R. Martin Random House
WarnerMedia (AT&T)
Shrek 1990 est. $5.8 billion Novel William Steig
DreamWorks Animation
Universal Pictures
(Comcast)
Resident Evil
(Biohazard)
1996 est. $5.7 billion Video game Shinji Mikami
Tokuro Fujiwara
Capcom
PlayerUnknown's Battlegrounds
(PUBG)
2017 est. $5.43 billion
  • Video game – $5.428 billion[c]
Video game Brendan Greene
Jang Tae-seok
PUBG Corporation (Bluehole / Krafton)
Tencent
Friends 1994 est. $5.22 billion Television series David Crane
Marta Kauffman
Bright/Kauffman/Crane Productions
Warner Bros. (AT&T)
Madden NFL 1998 est. $5.2 billion
  • Video games – $5.2 billion[c]
Video game Electronic Arts Electronic Arts
Care Bears 1981 est. $5.05 billion
  • Retail sales – $5 billion[hp]
  • Box office – $52 million[hq]
Greeting card American Greetings American Greetings
The Sims 2000 est. $5 billion
  • Video games – $5 billion[528]
Video game Will Wright Electronic Arts
Bob the Builder 1998 est. $5 billion
  • Retail sales – $5 billion[529]
Animated series Keith Chapman WildBrain

At least $4 billion

Franchise Year of inception Total revenue (USD) Revenue breakdown (est.) Original media Creator(s) Owner(s)
My Little Pony 1984 est. $4.99 billion
  • Retail sales – $4.916 billion[hr]
  • Box office – $67.3 million[hs]
  • DVD & Blu-ray sales – $4.3 million[538]
Animated cartoon Lauren Faust
Bonnie Zacherle
Hasbro
Slam Dunk 1990 est. $4.81 billion Manga Takehiko Inoue Takehiko Inoue
Shueisha
(Hitotsubashi Group)
Fate 2004 est. $4.71 billion
  • Video games – $4.135 billion[c]
  • Home entertainment – $371.3 million[hv]
  • Licensed merchandise – $128 million[hw]
  • Manga magazine$38 million[hy]
  • Anime box office – $32 million[x]
Visual novel Type-Moon Type-Moon (visual novel)
Aniplex
(Sony Music Entertainment Japan)
(mobile game)
Yo-kai Watch 2013 est. $4.67 billion Video game Level-5 Level-5
Beyblade 1999 est. $4.61 billion
  • Merchandise sales – $4.6 billion[552][ic]
  • Box office – $9 million[id]
Manga Takao Aoki Takao Aoki
Shogakukan
(Hitotsubashi Group)
Aladdin 1992 est. $4.6 billion Animated film Walt Disney Animation
Hanna Diyab
The Walt Disney Company
Seinfeld 1989 est. $4.56 billion Television series Larry David
Jerry Seinfeld
Sony Pictures Television
(Sony)
Kamen Rider
(Masked Rider)
1971 est. $4.41 billion
  • Licensed merchandise – $4.052 billion[ih]
  • Box office – $361 million[ii]
Television series Shotaro Ishinomori
Ishimori Productions
Toei Company
Ishimori Productions
Toei Company
TV Asahi
Asatsu-DK
Assassin's Creed 2007 est. $4.34 billion Video game Patrice Désilets
Jade Raymond
Corey May
Ubisoft
Rurouni Kenshin
(Samurai X)
1994 est. $4.31 billion Manga Nobuhiro Watsuki Nobuhiro Watsuki
Shueisha (Hitotsubashi Group)
Fortnite 2017 est. $4.29 billion
  • Video games – $4.289 billion[c]
Video game Epic Games Epic Games
Hunter × Hunter 1998 est. $4.23 billion Manga Yoshihiro Togashi Yoshihiro Togashi
Shueisha (Hitotsubashi Group)
Need for Speed
(NFS)
1994 est. $4.21 billion Video game EA Canada Electronic Arts
The Hunger Games 2008 est. $4.05 billion[in] Novel Suzanne Collins Scholastic Corporation
Lionsgate (films)
The Legend of Zelda
(Zelda no Densetsu)
1986 est. $4.04 billion Video game Shigeru Miyamoto
Takashi Tezuka
Nintendo EAD
Nintendo
Magic: The Gathering 1993 est. $4.02 billion Card game Richard Garfield Wizards of the Coast
(Hasbro)
Mission: Impossible 1966 $4 billion[ir][583] Television series Bruce Geller Paramount Pictures
(ViacomCBS)
Strawberry Shortcake 1979 est. $4 billion
  • Retail sales – $4 billion[252]
  • DVD sales – $2.6 million[586]
Greeting card American Greetings WildBrain
Gran Turismo 1997 est. $4 billion
  • Video games – $4 billion[587]
Video game Kazunori Yamauchi
Polyphony Digital
Sony Interactive Entertainment

See also

Notes

  1. ^ As of May 2019, The Pokémon Company no longer mentions how much the franchise has earned on their website.
  2. ^ See The Pokémon Company § Licensed merchandise
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq See List of highest-grossing video game franchises § List.
  4. ^ Pokémon Trading Card Game30.4 billion card sales up until March 2020,[1] $3.99 per 10-card pack[2][3]$12.13 billion.
  5. ^ See List of Pokémon films § Box office performance.
  6. ^ a b c See CoroCoro Comic § Circulation.
  7. ^ Sales of CoroCoro Comic manga magazine issues serializing Pocket Monsters and Pokémon Adventures manga series – ¥530 price[4]
    • April 1996 to March 2018 – 281,421,695 copies[f]¥149,153,498,350 ($1,368,280,330)
    • April 2017 to December 2019 – 21,170,007 copies[f]¥11,220,103,710 ($102,929,177)
  8. ^ Pokemon anime home entertainment media sales:
    • United States VHS and DVD sales of TV series in 2000 – 25 million units,[5] average $24.98 price[6]$625 million
    • Pokémon: The First Movie United States VHS sales in 2000 – $58.8 million[7]
    • Japan home video sales up until 2011 – average ¥3,144 price,[8] 3,963,169 units – ¥12,460,203,336 ($156,162,468)
      • Up until April 2000 – 3.5 million units[8]
      • 2004–2011 – average 3,647 sales per volume,[9] 127 volumes – 463,169 units
        • 2004–2007 – 64 volumes[10]
        • 2007–2011 – 63 volumes[11]
    • Japan home entertainment media sales in 2017 – ¥1,744,502,029[12] ($16,003,431)
    • Japan home entertainment media sales during January–June 2018 – ¥818,855,319[13] ($7,511,883)
  9. ^ Pokémon manga tankobon volume sales in the United States up until 2000 – 7.25 million copies,[14] $9.99 price[15]$72.43 million.
  10. ^ Hello Kitty merchandise retail sales:
    • As of 1990 – $448 million[16]
    • 1994 – $1.2 billion[17]
    • Japan sales during 1996–2002, 2004–2008 and 2012 – ¥2,887.58 billion ($36.19 billion)
      • 1996–1999 – ¥1,600 billion[18]
      • 2000 – ¥360 billion[19]
      • 2001–2002 – ¥302 billion[20]
      • 2004–2007 – ¥440 billion[20]
      • 2008 – ¥98.14 billion[21]
      • 2012 – ¥87.44 billion[20]
    • Overseas sales in 2002 – $1 billion[22]
    • Global sales in 2003 and 2009 – $9.75 billion
      • 2003 – $4.75 billion[23]
      • 2009 – $5 billion[24]
    • Global licensed merchandise sales during 2010–2011 – $8.2 billion
      • 2010 – $4.1 billion[25]
      • 2011 – $4.1 billion[26]
    • US sales in 2012 – $1.08 billion[27]
    • 2013 – $8 billion[28]
    • 2014 – $6.5 billion[29]
    • Licensed merchandise sales during 2015–2018 – $13.464 billion
      • 2015 – $3.756 billion[30]
      • 2016 – $4.4 billion[31]
      • 2017 – $2.663 billion[32]
      • 2018 – $2.645 billion[33]
  11. ^ a b See Ribon § Circulation.
  12. ^ Sales of Ribon manga magazine issues serializing Hello Kitty manga series – 4,663,328 copies, ¥390 price[34]¥1,818,697,920 ($22,793,557)
    • Hello Kitty Doki (May 2007 to April 2008) – 4,333,328 copies[k]
    • Hello Kitty Peace (June 2008) – 330,000 copies[k]
  13. ^ Known music CD sales in Japan – ¥203,619,500[35][36][37] ($3 million)
  14. ^ Winnie the Pooh retail sales:
    • Up until 2010 – $56.859 billion
      • $3 billion as of 1995.[39] $3.3 billion in 1998.[39] ¥95.01 billion[20] ($834 million)[40] in 1999. $6 billion in 2000.[41] $5 billion in 2001.[42] $7 billion in 2002.[43] $5.6 billion in 2003.[44] $5.3 billion in 2004.[45] $6 billion in 2005.[46] $6.9 billion in 2006.[47] $1 billion in 2007.[48] ¥65,629.56 million[21] ($635 million)[49] in 2008. ¥55,195 million[50] ($590 million)[51] in 2009. $5.7 billion in 2010.[52]
    • 2011 – $1.09 billion in North America.[53] ¥53.96 billion ($676 million) in Japan.[20]
    • 2012 – $3.17 billion[54]
    • 2013–2017 – $2.808 billion in 2013.[54] $2.732 billion in 2014.[55] $2.74 billion in 2015.[30] $2.791 billion in 2016. $1.649 billion in 2017.[32]
    • 2018 – $1.675 billion[33]
  15. ^ Mickey Mouse & Friends retail sales:
    • As of 1990 – $448 million[16]
    • 1999–2001 – ¥336.6 billion ($2.77 billion)[60]
      • ¥131.03 billion in 1999.[20] ¥120 billion in 2000.[61] ¥85.58 billion in 2001.[20]
    • 2002–2010 – $39.411 billion
      • $4.7 billion in 2002.[62] $5.8 billion in 2003.[44] $5.3 billion in 2004.[45] $6 billion in 2005.[46] ¥84.09 billion[20] ($723 million)[63] in 2006. $6 billion in 2007.[64] ¥88,122.32 million[21] ($853 million)[49] in 2008. ¥96,827.8 million[50] ($1,035 million)[51] in 2009. $9 billion in 2010.[52]
    • 2011 – $750 million in North America.[53] ¥105.35 billion ($1.32 billion) in Japan.[20]
    • 2012 – $4.122 billion[54]
    • 2013–2017 – $4.568 billion in 2013.[54] $4.719 billion in 2014.[65] $4.262 billion in 2015. $4.247 billion in 2016.[30] $3.233 billion in 2017.[32]
    • 2018 – $3.265 billion[33]
  16. ^ [66][67][68][69][70]
  17. ^ 1991 VHS release of Fantasia earned $209 million in sales.[71] $71 million DVD sales since 2006.[72]
  18. ^ $6.6 billion franchise revenue up until May 1987.[74]
  19. ^ $32 billion up until 2014.[75] $2.842 billion in 2015.[30] $3.049 billion in 2016. $2.403 billion in 2017.[32] $1.923 billion in 2018.[33]
  20. ^ a b c d e f g See List of highest-grossing films § Highest-grossing franchises and film series
  21. ^ Star Wars home video revenue:
  22. ^ Star Wars television revenue:
    • Clone Wars (as of 2015) – $4.5 million[79]
    • Television rights (2016) – $275 million[80]
  23. ^ See Anpanman § Sales.
  24. ^ a b c d e f g h i j See List of highest-grossing anime films § Highest-grossing anime film franchises and film series.
  25. ^ ¥2 billion[81] ($25.07 million).
  26. ^ $300 million up until 2001.[82] $1 billion in 2002.[83] $1.3 billion in 2003.[82] $2 billion in 2004.[84] $3 billion in 2005.[83] $3.4 billion in 2006.[85] $4 billion in 2007.[86] $4 billion in 2008.[87] $3.7 billion in 2009.[88] $4.4 billion in 2010.[52] $1.6 billion in 2011.[53] $3 billion in 2012.[89] $2.885 billion in 2013.[54] $2.568 billion in 2014.[55] $2.635 billion in 2015.[30] $2.724 billion in 2016. $2.133 billion in 2017.[32] $1.686 billion in 2018.[33]
  27. ^ Only includes Jump manga comic revenue, including Jump manga magazine sales and related Jump Comics tankōbon manga volume sales. Does not include non-manga revenue, such as anime, film, game, pachinko or merchandise revenue of Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.), with the exception of Shōnen Jump crossover video games.
  28. ^ a b c d e f g h i j k l m See Weekly Shōnen Jump § Circulation figures.
  29. ^ See Weekly Young Jump § Circulation.
  30. ^ See Monthly Shōnen Jump § Circulation
  31. ^ a b See Shonen Jump (magazine) § Circulation.
  32. ^ a b c See V Jump § Circulation
  33. ^ Jump manga magazine sales:
  34. ^ a b One Piece manga tankōbon volume sales:
    • Japan – 383,770,897 copies,[ct] ¥410 ($5.10) price[151]$1,957,231,575
    • Overseas – 75 million copies,[216] $9.99 price[217]$749.3 million
  35. ^ a b Dragon Ball tankōbon manga volume sales:
    • Dragon Ball – $2,214,565,898
      • Japan sales – 160 million+ copies up until 2016[147]¥82,122,000,000 ($1,019,726,394)
        • Tankōbon sales up until 2000 – 126 million copies,[148] ¥400 price[149][150]¥50,400 million ($632 million)
        • Kanzenban sales during 2002–2012 – 30.63 million copies,[148][151] ¥933 price[152][153]¥28,577,790,000 ($358,162,552)
        • Kanzenban sales during 2013–2014 – 2.87 million copies,[151][154] ¥933 price[152][153]¥2,677,710,000 ($25,274,581)
        • Kanzenban sales during 2015–2016 – 500,000 copies,[147][154] ¥933 price[152][153]¥466,500,000 ($4,289,261)
      • Overseas sales – 119,603,554+ copies sold overseas,[bw] $9.99 price[155]$1,194,839,504
    • Dragon Ball Super (Japan sales) – 2,179,528 copies,[bx] ¥400 price[156][157]¥871,811,200 ($8,004,811)
  36. ^ a b Naruto manga tankōbon volume sales:
  37. ^ a b Fist of the North Star manga tankōbon volume sales – 100 million copies[187][188]
    • Japan – 60 million tankōbon copies,[94] at average ¥800 price,[189][190] grossed approximately ¥48,000 million ($602 million).
    • Overseas – 40 million graphic novel copies,[191] at average $15.95 price,[192] grossed approximately $638 million.
  38. ^ a b KochiKame manga tankōbon volume sales – 157 million tankōbon sales,[154] at average ¥410 price,[275] grossed approximately ¥64,370 million ($807 million).
  39. ^ a b Bleach manga tankōbon volume sales – 120 million copies[440]
    • Japan – 90 million copies,[94] ¥390 price[441]¥35,100 million ($440 million)
    • Overseas – 30 million copies, $9.99 price[442]$300 million
  40. ^ a b Slam Dunk manga tankōbon volume sales – 121 million copies,[154] ¥390 price[539]¥47,190 million ($591.43 million)
  41. ^ a b JoJo's Bizarre Adventure manga tankōbon volume sales – 100 million copies,[405] ¥390 price[406]¥39,000 million ($489 million)
  42. ^ 50 million tankobon copies,[92] ¥760 price,[93] ¥38,000 million ($476.25 million) revenue.
  43. ^ Captain Tsubasa manga tankōbon volume sales – 82 million copies,[94] average ¥400 price[95]¥32,800 million ($411.08 million)
  44. ^ Kinnikuman / Ultimate Muscle manga tankōbon volume sales – 75 million copies,[96] ¥400 price[97]¥39,000 million ($376 million)
  45. ^ a b Rurouni Kenshin manga tankōbon volume sales – 70 million copies,[562] average ¥410 price[563]¥28,700 million ($360 million)
  46. ^ a b Hunter × Hunter manga tankōbon volume sales – 66.3 million copies as of 2014[154] (60.6 million up until 2012),[566] ¥390 price[567]¥25,857 million ($324,063,164)
  47. ^ a b Dragon Quest manga tankōbon volume sales:
  48. ^ a b Yu-Gi-Oh manga sold 40 million tankōbon volumes,[94] at ¥390 price,[240][241] grossing approximately ¥15,600 million ($196 million).
  49. ^ Tankōbon volume sales of Shōnen Jump manga series:
  50. ^ Only includes video games released under the Jump title. Does not include other video games based on Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.).
  51. ^ Mario franchise's licensed merchandise sales:
    • Donkey Kong$2.3 million (US sales as of 1985)[98]
    • Super Mario Bros.$4.32 billion
      • Japan (1999–2012) – ¥282,138.2 million ($3.54 billion)
        • 1999 – ¥13.66 billion[20]
        • 2001 – ¥23.8 billion[20]
        • 2003 – ¥13.77 billion[20]
        • 2005–2007 – ¥97.67 billion[20]
        • 2008 – ¥46,680.2 million[21]
        • 2010 – ¥45.6 billion[20]
        • 2012 – ¥40,958 million[99]
      • Japan (2013) – ¥37,052 million[100] ($380 million)
      • Overseas – $400 million (as of 2016)[101]
  52. ^ Sales of CoroCoro Comic manga magazine issues serializing Super Mario-kun manga from November 1990 to December 2019 – 333,221,701 copies,[f] ¥530 price[4]¥170,358,798,350 ($1,620,133,399).
  53. ^ MCU films$22.59 billion[103]
    Inhumans$3.5 million[104]
  54. ^ a b Avengers merchandise sales:
    • $332 million in 2012.[27] $325 million in 2013.[138] $1 billion in 2014.[289] $1.004 billion in 2015.[30] $1.242 billion in 2016. $1.227 billion in 2017.[32] $1.798 billion in 2018.[33]
  55. ^ Marvel merchandise sales:
  56. ^ $5 billion up until April 2018.[105] $254 million since May 2018.[106]
  57. ^ See Marvel Cinematic Universe tie-in comics § Sales
  58. ^ Harry Potter merchandise:
    • 1997–2016 – $7.308 billion[107]
    • 2017–2018 – $1.01 billion[108]
  59. ^ $3.9 billion Harry Potter home entertainment revenue up until 2014.[109] $66 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017.[110]
  60. ^ a b Transformers merchandise sales:
    • 1984–1992 – $1 billion US toy sales[113]
    • 2005 – ¥2.25 billion[20] ($28.2 million) in Japan
    • 2006 – $100 million[114]
    • 2007–2016 – $10 billion[115]
    • 2017 – $652 million[32]
    • 2018 – $423 million[108]
  61. ^ Transformers franchise (including Japanese Diaclone and Microman by Takara Tomy)
    • As of 2011¥2 trillion ($25.06 billion) (including Japanese Diaclone and Microman by Takara Tomy)[112]
    • Retail sales (2012–2018) – $2.979 billion
      • 2012–2013 – $618 million[54]
      • 2014 – $410 million[55]
      • 2015 – $430 million[30]
      • 2016 – $446 million[30]
      • 2017–2018 – $1.075 billion[bh]
    • Box office (2014–2019) – $1.572 billion[t]
  62. ^ Transformers home entertainment:
    • June 2007 to June 2014 – $740 million[116]
    • September 2014 to February 2020 – $134 million[117]
  63. ^ $1 billion licensed merchandise sales for Sony during 1999–2001.[118] $2.7 billion in 2002.[119] $1.3 billion in 2003.[120] ¥22.66 billion ($284 million) Japan sales during 2005–2007.[20] $70 million Spider-Man 3 pre-release US toy sales in 2007.[121] $590 million Spider-Man merchandise sales in 2010.[122] $325 million in 2011.[53] $1.285 billion in 2012. $1.333 billion in 2013.[54] $1.453 billion in 2014.[55] $1.512 billion in 2015.[30] $1.551 billion in 2016. $1.402 billion in 2017.[32] $1.075 billion in 2018.[33]
  64. ^ Box office gross of Spider-Man films:
  65. ^ See List of best-selling films in the United States § Best-selling films by format.
  66. ^ Home video sales revenue of Spider-Man films:
    • DVD & VHS sales – $1.966 billion
    • Blu-ray sales – $266 million[125]
  67. ^ Spider-Man comic sales – $1,074,187,801
      • Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780[126]
      • Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480[127]
      • Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541[128]
      • 2012–2013 – 7,523,100 copies – $34,530,834[129]
      • January–April 2014 – 1,531,991 copies – $7,538,028[129]
      • Other 190,067,894 copies, at average $2.99 price[126]$568,303,003
    • May–December 2014 – $14,782,534[129][130]
    • 2015 – $21,306,211[131]
    • 2016 – $19,443,889[132]
    • 2017 – $16,970,754[133]
    • 2018 – $23,401,747[134]
  68. ^ a b c d e f g See Pachinko § Franchises.
  69. ^ Batman retail sales:
    • As of February 2012$16 billion[137]
    • Merchandise sales during 2013–2018 – $5.017 billion
      • 2013 – $494 million[138]
      • 2014 – $578 million[138]
      • 2015 – $982 million[30]
      • 2016 – $1.1 billion[32]
      • 2017 – $1.024 billion[32]
      • 2018 – $839 million[108]
    • Home video sales between September 2012 and January 2020 – $312 million[139]
  70. ^ $650 million VHS and DVD sales for Batman, Batman Returns, Batman Forever and Batman & Robin up until 2005.[140] $562 million DVD and Blu-ray sales for films released since 2008.[141]
  71. ^ Batman television revenue:
  72. ^ See Dragon Ball § Cultural impact
  73. ^ Dragon Ball merchandise sales:
    • Merchandise sales up until 2011 – $5 billion[144]
    • Japan licensed merchandise sales in 2012 – ¥7.67 billion[20] ($96.13 million)
    • Bandai Namco's net income from Dragon Ball toy sales during January–March 2013 – ¥600 million[145] ($6.16 million)
    • Bandai Namco's net income from Dragon Ball toy sales from April 2013 to December 2019 – ¥85.9 billion ($797 million)[bt]
    • Toei Animation's Dragon Ball licensed merchandise sales in 2019 – $1.95 billion+[146]
  74. ^ Sales revenue of Jump manga magazine issues serializing Dragon Ball manga series:
  75. ^ See Dragon Ball (manga) § Reception
  76. ^ See Dragon Ball Super § Manga reception
  77. ^ See List of Dragon Ball films § Home video sales
  78. ^ a b c See List of Dragon Ball anime § Commercial reception
  79. ^ Dragon Ball home entertainment media:
    • Dragon Ball film home video sales – $54 million[by]
    • DVD and Blu-ray sales of Dragon Ball anime series in Japan – $369.5 million[bz]
    • Funimation's Dragon Ball Z anime DVD and Blu-ray sales in the United States during 1999–2017 – $750 million[bz]
    • Toei Animation's Dragon Ball anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and December 2019 – $893 million[bz]
    • United States DVD and Blu-ray sales of anime TV series during January–May 2018 – $10.5 million[158]
  80. ^ Dragon Ball trading card sales:
    • Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price,[159] grossing approximately ¥40 billion ($501.32 million).
    • Dragon Ball Heroes card sales – ¥50 billion[160] ($460 million)
  81. ^ See List of Dragon Ball films § Box office performance.
  82. ^ Dragon Ball music sales in Japan – ¥3,744,412,530 ($46,928,344)
  83. ^ a b c See Cultural impact of Gundam § Retail sales
  84. ^ Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5 billion[172][173]
    • Bandai's net income from Bandai Gundam merchandise sales between April 2000 and 2007 – $3.735 billion[ce]
    • Licensed merchandise sales in Japan during 2000–2012 and 2015–2017 – $8.414 billion[ce]
    • Video game sales in Japan during 2000–2007 – $691 million[c]
    • Anime home video sales in Japan up until 2006 – 11.9 million units,[174] average ¥3,990 price[175]¥47,481 million ($595.07 million)
    • Bandai Namco's net income from Bandai Gundam retail sales from April 2008 to March 2020 – $7.952 billion[ce]
  85. ^ See Gundam Ace § Circulation.
  86. ^ Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior to 1987 are not included here.
  87. ^ $1.6 billion between 1987 and 1994.[176] $1.9 billion in 1997.[177] $1.52 billion in 2002.[178] $3.6 billion in 2003.[179] $3.3 billion in 2008.[180] $550 million in 2010.[25] $1 billion in 2011.[181] $1,275.3 million sales in 2012.[182] $3 billion in 2013.[183] $1,934.5 million during 2014–2015.[184] $1 billion in 2016.[185] $954.9 million in 2017.[182] $1,088.95 million in 2018.[182]
  88. ^ See Barbie (film series) § Films
  89. ^ Fist of the North Star console game retail sales in Japan:
  90. ^ Fist of the North Star DVD and Blu-ray sales in Japan:
  91. ^ Japan licensed merchandise sales in 2005 – ¥2.09 billion[20] ($26.19 million)
  92. ^ See Fist of the North Star § Films and OVAs
  93. ^ Toy Story and Toy Story 2 generated $6.6 billion up until 2009.[198] Toy Story 3 (2010) generated nearly $10 billion up until 2014.[199] $1 billion in 2015.[200]
  94. ^ $10 billion up until 2011.[203] $2.527 billion in 2012. $2.3 billion in 2013.[54] $2.025 billion in 2014.[55] $1 billion in 2015.[200] $588 million in 2016. $674 million in 2017.[32]
  95. ^ Cars series grossed $1.408 billion.[204] Planes series grossed $391 million.[205]
  96. ^ Cars series grossed $537 million.[206] Planes series grossed $117 million.[207]
  97. ^ One Piece merchandise sales:
    • Japan merchandise sales up until June 2004 – $1 billion[208]
    • Japan merchandise sales between 2005 and 2012 – ¥214.502 billion ($3,130 million)
      • 2005–2008 – ¥36.24 billion[20]
      • Bandai Namco toy sales during April–December 2009 – ¥1 billion[209]
      • 2010 – ¥40.75 billion[20] ($454.19 million)
      • 2011 – ¥72,751.8 million[210]
      • 2012 – ¥100 billion[211]
    • Japan licensed merchandise sales during 2013–2014 – $1.421 billion
      • 2013 – ¥60,759 million[100] ($624 million)
      • 2014 – ¥48,672 million[212] ($459 million)
    • Bandai Namco's net income from One Piece toy sales from April 2016 to December 2019 – ¥22.7 billion ($208 million)[213][214][215]
  98. ^ See List of best-selling manga § At least 100 million copies.
  99. ^ See One Piece (TV series) § Reception
  100. ^ One Piece home entertainment media:
    • Japan video sales of anime TV series – ¥9,821,281,050 ($123.09 million)
      • Episodes 1–130[9]¥7,319,218,725 (38 volumes,[218] 15 four-episode volumes[218] at ¥5,040,[219] 23 three-episode volumes[218] at ¥4,725,[220] 39,719 sales per volume)[9]
      • Later episodes – ¥2,502,062,325 (529,537 units,[221] ¥4,725 price)[222]
    • Toei Animation's One Piece anime earnings (overseas sales/licensing and domestic licensing) between April 2003 and December 2019 – $720 million[cu]
    • DVD & Blu-ray sales of Strong World film in Japan during August 23–29 week of 2010 – ¥2.16 billion[223] ($27.07 million)
    • DVD & Blu-ray sales of film releases in the United States since 2012 – $2.2 million[224][225][226]
    • Home entertainment media sales in Japan between 2013 and June 2018 – ¥37,368,916,771 ($413 million)
      • 2013 – ¥11,061.3 million[227] ($113.52 million)
      • 2015–2016 – ¥13,847,321,193[228][229] ($127,319,982)
      • 2017–2018 – ¥12,460,295,578[12][230] ($114,306,249)
  101. ^ Approximately $11,161,168,406 up until 2011 (25,175,567,833 card sales,[231] $3.99 per 9-card pack)[232][233]
  102. ^ Yu-Gi-Oh merchandise sales:
    • Japan sales up until 2002 – $2 billion[234]
    • Worldwide sales in 2003 – $1.6 billion[44]
    • Japan sales during 2005, 2007–2008 and 2010 – ¥32.46 billion[20] ($257.3 million)
    • Licensed merchandise sales outside Asia during 2015–2018 – $920 million
      • $120 million in 2015.[235] $200 million in 2016.[236] $300 million in 2017.[237] $300 million in 2018.[238]
  103. ^ See Yu-Gi-Oh! Duel Links § Reception.
  104. ^ Yu-Gi-Oh video games:
    • Japan console game retail sales – 3,660,321 units, average ¥4,814 price – ¥17,621,946,900[239] ($221 million)
    • Yu-Gi-Oh! Duel Links$108 million[cy]
  105. ^ Middle-earth / Lord of the Rings franchise is reported to have grossed $19.827 billion in total revenue as of January 2018.[244]
  106. ^ In October 2015, it was projected that the James Bond franchise would be worth an estimated £13 billion ($19.9 billion) after the release of Spectre.[247]
  107. ^ Peanuts retail sales:
    • As of 1990 – $448 million[16]
    • Late 1990s – $1 billion[250]
    • Japan sales during 2000–2009 and 2011 – ¥401.67 billion ($5,034 million)
      • 2000 – ¥65 billion[61]
      • 2001–2002 – ¥87.75 billion[20]
      • 2003 – ¥40 billion[61]
      • 2004–2007 – ¥151.84 billion[20]
      • 2008 – ¥20.94 billion[251]
      • 2011 – ¥36.14 billion[20]
    • Global sales in 2010 – $2 billion[25]
    • US sales in 2011 – $600 million[53]
    • 2012 – $1.141 billion[54]
    • 2013–2017 – $6.887 billion
      • $1.167 billion in 2013.[54] $1.194 billion in 2014.[55] $1.5 billion in 2015.[252] $1.468 billion in 2016. $1.558 billion in 2017.[32]
    • 2018 – $1.662 billion[33]
  108. ^ a b Power Rangers / Super Sentai licensed merchandise sales:
    • Power Rangers licensed toy sales during 1993–1999 – $6 billion wholesale revenue[262]
    • Super Sentai licensed merchandise sales in Japan between 2001 and 2012 – ¥337.81 billion[21] ($4,233 million)
      • 2001–2002 – ¥61.16 billion[20]
      • 2003 – ¥39.61 billion[20]
      • 2004 – ¥35.8 billion[20]
      • 2005 – ¥44.76 billion[20]
      • 2006 – ¥29.15 billion[20]
      • 2007 – ¥17.21 billion[20]
      • 2008 – ¥37.3 billion[21]
      • 2009 – ¥36.6 billion[50]
      • 2010 – ¥30.24 billion[20]
      • 2012 – ¥5.98 billion[20]
    • Power Rangers licensed merchandise sales during 2012–2018 – $2.479 billion
      • 2012–2013 – $633 million[54]
      • 2014 – $326 million[55]
      • 2015 – $330 million[30]
      • 2016–2017 – $909 million[32]
      • 2018 – $281 million[108]
    • Super Sentai licensed merchandise sales in Japan during 2013–2014 – $760 million
      • 2013 – ¥38 billion[100] ($389.98 million)
      • 2014 – ¥39.21 billion[212] ($370.18 million)
  109. ^ Super Sentai / Power Rangers retail sales:
    • Bandai Namco's net income from Bandai Power Rangers merchandise sales between April 2005 and March 2012 – ¥123.3 billion[254][255][256][257][258] ($1.55 billion)
    • Bandai Namco's net income from Bandai's Super Sentai / Power Rangers merchandise and video game sales between April 2012 and June 2018 – $1.52 billion
      • April 2012 to March 2013 – ¥20.8 billion[258] ($213 million)
      • April 2013 to March 2014 – ¥25.3 billion[259] ($239 million)
      • April 2014 to March 2016 – ¥42.3 billion[260] ($389 million)
      • April 2016 to December 2019 – ¥75 billion ($688 million)[214][215]
    • Licensed merchandise sales – $13.472 billion[dd]
    • Film DVD & Blu-ray sales in the United States – $15 million[261]
  110. ^ Evangelion merchandise sales up until 2012 – ¥196 billion ($2.46 billion)
    • Up until 2006 – ¥150 billion[264]
    • 2007–2008 – ¥15.66 billion[20]
    • 2010–2012 – ¥30.32 billion[20]
  111. ^ Evangelion home entertainment sales:
    • Video sales up until 1997 – $800 million[265]
    • DVD and Blu-ray sales in the United States between March 2011 and June 2018 – $11 million[266]
    • 2013 home entertainment media sales in Japan – ¥3,968.5 million[227] ($37.46 million)
  112. ^ "A Cruel Angel's Thesis" song played an estimated 300 million times at Japanese karaoke venues up until 2016,[267] at an average price of ¥250 ($2.50) per playback,[268] generating an estimated revenue of $750 million.
  113. ^ See Music of Neon Genesis Evangelion § Release details.
  114. ^ Evangelion manga volumes sold 23 million tankōbon copies,[269] at ¥626 price,[270] grossing approximately ¥14,398 million ($180.45 million).
  115. ^ 367,316 software sales for PlayStation 2 in Japan grossed ¥2,400,210,306[271] ($30,081,593).
  116. ^ Formerly Gainax.
  117. ^ $13 billion retail sales up until 2014.[277] $933 million in 2015. $915 million in 2016.[278] $565 million licensed merchandise sales in 2017.[32]
  118. ^ Home Entertainment Sales up until 2005
  119. ^ $4.6 billion up until 2011.[281] $725 million during 2012–2013.[54] $390 million in 2014,[55] $396 million in 2015,[30] $707 million during 2016–2017,[32] and $255 million in 2018.[108]
  120. ^ The Simpsons video games:
  121. ^ a b See List of highest-grossing musicals § Highest-grossing musical theatre productions.
  122. ^ $3 billion up until 1998.[286] ¥5.59 billion ($70 million) in 1999.[20]
  123. ^ See List of highest-grossing musicals § Highest-grossing musical film series and film franchises.
  124. ^ Avengers DVD and Blu-ray sales:
  125. ^ Arcade and software revenue up until 2016
  126. ^ Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – $32 million[296]
  127. ^ Looney Tunes franchise retail sales:
    • Looney Tunes series – $8.477 billion
      • $3.5 billion up until 1996.[298] $603 million in 2010.[25] $624 million in 2012. $617 million in 2013.[54] $628 million in 2014.[55] $639 million in 2015.[30] $645 million in 2016. $624 million in 2017.[32] $597 million in 2018.[108]
    • Space Jam$6 billion[299]
  128. ^ See List of Looney Tunes feature films § Box office.
  129. ^ $12 billion up until 2015.[301] $907 million in 2016. $712 million in 2017.[32] $759 million in 2018.[108]
  130. ^ $6 billion up until 1994.[303] $1 billion during 2003–2005.[304] $475 million during 2009–2012.[305] $850 million in 2013.[54] $1.026 billion in 2014.[55] $1.021 billion in 2015.[30] $1.093 billion in 2016. $823 million in 2017.[32] $912 million in 2018.[108]
  131. ^ Sailor Moon anime's home entertainment media revenue:
    • VHS sales in Japan – 20 volumes sold 6,000,000 units up until 1995,[311] at ¥6,890 price,[312][313] grossing approximately ¥41,340 million ($518 million).
    • Sailor Stars DVD sales in Japan – ¥94,653,360 ($1.19 million) – 6 volumes, 1,623 sales per volume,[9] ¥9,720 price[314][315]
    • Sailor Moon Crystal DVD and Blu-ray sales in Japan – ¥295.4 million[197] ($3 million)
    • Toei Animation's Sailor Moon earnings (overseas sales/licensing and domestic licensing) between April 2009 and March 2018 – $24.1 million
      • April 2009 to March 2012 – ¥154 million ($2 million)[316]
      • April 2013 to March 2014 – ¥277 million ($3 million)[317]
      • April 2014 to March 2016 – ¥1.287 billion ($12 million)[318]
      • April 2016 to March 2018 – ¥796 million ($7.3 million)[319][320][321]
  132. ^ See Nakayoshi § Circulation.
  133. ^ Sales of Nakayoshi issues serializing Sailor Moon manga from December 1991 to February 1997 – 96,960,000 copies,[eb] ¥400 price[322]¥38,784,000,000 ($355,790,401).
  134. ^ Sailor Moon video game sales up until 1995 – 10 releases with 200,000–300,000 sales each,[311] grossing approximately ¥16,718.4 million ($210 million).
  135. ^ Sailor Moon manga sold 35 million tankōbon volumes,[327] at ¥400 price,[328] grossing approximately ¥14,000 million ($175.46 million).
  136. ^ Arcade and software revenue up until 2016
  137. ^ "Space Invaders" (Player One) – 100,000 units in Australia,[330] grossed approximately $522,000.[331]
  138. ^ $5 billion merchandise sales up until 2014.[332] $1.573 billion licensed merchandise sales in 2015.[30] $1.598 billion in 2016. $1.404 billion in 2017.[32] $1.013 billion in 2018.[33]
  139. ^ $30 million pre-Broadway gross revenue.[335] $52 million Broadway gross revenue.[336]
  140. ^ Dragon Quest merchandise sales in Japan up until 2012 – ¥78.86 billion ($988.34 million)
    • Up until 1990 – ¥12 billion[337]
    • Licensed merchandise sales between 2001 and 2012:
      • 2001 & 2003 – ¥18.89 billion[20]
      • 2005–2007 – ¥20.48 billion[20]
      • 2008 – ¥9.7 billion[20][251]
      • 2010–2012 – ¥17.79 billion[20]
  141. ^ See Street Fighter (1994 film) § Release
  142. ^ Street Fighter box office and home video revenue:
  143. ^ Street Fighter (1994) soundtrack – 500,000 sales in the US,[353] average $14.48 price[354]
  144. ^ Final Fantasy licensed merchandise sales in Japan between 2003 and 2010 – ¥33.21 billion ($416.22 million)
    • 2003 – ¥9.35 billion
    • 2005–2007 – ¥21.6 billion
    • 2010–2012 – ¥2.26 billion
  145. ^ Video disc sales of Final Fantasy films:
  146. ^ Ultimania series sold 10 million books,[359] at average ¥1,700 price,[360] grossing approximately ¥17,000 million ($213.06 million).
  147. ^ Final Fantasy: The Spirits Within grossed $85,131,830 worldwide.[362] Kingsglaive: Final Fantasy XV grossed $6,585,787 worldwide, including $4.2 million in China,[363] $907,524 in Japan, $269,980 in the United States,[364] and $1,208,283 in other territories.[358][364]
  148. ^ Approximately $14 million up until 2017 (5.5 million booster pack sales,[366] $4 booster pack price).[367]
  149. ^ Ultraman merchandise sales:
    • Up until 1987 – $7.4 billion[370]
    • Japan licensed merchandise sales between 1999 and 2012 – ¥188.94 billion ($2.37 billion)
      • 1999 – ¥33.62 billion[20][371]
      • 2001 – ¥22.33 billion[20]
      • 2003 – ¥19.38 billion[20]
      • 2004 – ¥30.21 billion[20]
      • 2005 – ¥19.64 billion[20]
      • 2006 – ¥12.81 billion[20]
      • 2007 – ¥12.91 billion[20]
      • 2008 – ¥10.93 billion[251]
      • 2010–2012 – ¥27.11 billion[20]
    • Bandai Namco's net income from Bandai Ultraman merchandise sales between April 2005 and December 2019 – $636 million
      • April 2005 to March 2012 – ¥25.2 billion ($316 million)[254][255][256][257][258]
      • April 2012 to March 2013 – ¥2 billion ($21 million)[258]
      • April 2013 to March 2014 – ¥3.2 billion ($30.2 million)[259]
      • April 2014 to March 2016 – ¥5.9 billion ($54.25 million)[213][259]
      • April 2016 to December 2019 – ¥23.7 billion ($217 million)[213][214][215]
  150. ^ Ultraman home video sales in Japan up until 2006 – 5.78 million units,[174] average ¥3,800 price[372]¥21,964 million ($275.27 million).
  151. ^ a b Superman DVD and Blu-ray sales – $529 million ($383 million since 2008)
    • Superman films$382 million ($296 million since 2008)
      • North America – $282 million ($196 million since 2008)[376]
      • Man of Steel (2013) overseas sales – $100 million[377]
    • Smallville (DVD) – $100 million ($40 million since 2008)[378]
    • Justice League (2017) – $47 million[379]
  152. ^ a b Merchandise sold $280 million in 2010,[25] $554 million during 2012–2013,[54] $305 million in 2014,[55] $725 million in 2015,[30] $812 million in 2016, and $722 million in 2017.[32] $634 million in 2018.[108]
  153. ^ $1.8 billion retail sales up until 2007.[373] $383 million DVD and Blu-ray sales since 2008.[eu] Merchandise sold $3.398 billion since 2010.[ev]
  154. ^ See Superman in film § Box office performance.
  155. ^ Superman box office:
  156. ^ Superman comic sales – 600 million copies[374]
    • 1960–1987 – 165,693,146 copies – $49,241,585[375]
    • 1993–1996 – 13,023,420 copies – $20,869,974[129]
    • 2009–2013 – 9,592,700 copies – $40,137,364[129]
    • Other 411,690,734 copies, at average $2.99 price[129]$1,230,955,295
  157. ^ Superman television revenue:
  158. ^ See Action Comics § Sales.
  159. ^ Superman VHS sales and rentals:
  160. ^ Naruto licensed merchandise sales in Japan between 2003 and 2012 – ¥101 billion ($1.27 billion)
    • 2003 – ¥8.67 billion[20]
    • 2005–2008 – ¥72.02 billion[20]
    • 2010–2012 – ¥20 billion[20]
  161. ^ Naruto video game sales:
    • Naruto series – $642 million
      • 2003–2004 retail sales in Japan – 1,962,504 units, average ¥6,560 price – ¥12,874,222,540[393] ($161,351,329)
      • Bandai Namco's Naruto net sales from April 2005 to March 2006 – ¥3.4 billion ($43 million)[254]
      • 2007–2009 retail sales in Japan – 367,786 units, average ¥6,040 price – ¥2,221,390,063[393] ($28 million)
      • Bandai Namco's Naruto net sales from April 2016 to December 2019 – ¥45.2 billion ($414.65 million)[213][214][215]
    • Shōnen Jump video game appearances – $119.3 million[c]
  162. ^ Naruto anime home entertainment media sales:
    • DVD and Blu-ray sales in Japan – ¥1,177,143,975 ($15 million)
      • Naruto – 92,477 volumes,[221] at average ¥4,095 price,[394] grossed approximately ¥378,693,315 ($4,746,125).
      • Naruto: Shippuden – 171,948 volumes,[221] at ¥4,515 price,[395] grossed approximately ¥776,345,220 ($9,729,856).
      • Boruto: Naruto Next Generations – 1,462 volumes,[221] at ¥15,120 price,[396] grossed approximately ¥22,105,440 ($202,787).
    • Home entertainment media sales in Japan during 2013 and 2015 – ¥6,863,456,469 ($74 million)
      • 2013 – ¥2,909,800,000[227] ($36,468,229)
      • 2015 – ¥3,953,656,469[228] ($37,318,086)
    • Home video sales in the UK as of 2016 – 520,000 units (£14.99 price)[397] – £8 million ($11 million)
    • Viz Media Naruto anime home video sales in North America – 3 million units,[398] $49.95 price[399]$150 million
    • DVD and Blu-ray sales of Naruto films in the United States since 2015 – $4 million
  163. ^ See List of JoJo's Bizarre Adventure video games § Sales.
  164. ^ JoJo's Bizarre Adventure video game sales in Japan:
  165. ^ JoJo's Bizarre Adventure anime (2012 series) DVD and Blu-ray sales in Japan – ¥3,168.4 million[197] ($40 million)
  166. ^ JoJo's Bizarre Adventure licensed merchandise sales in Japan during 2012 – ¥1.84 billion[20] ($23.06 million)
  167. ^ £1 billion ($1.61 billion) as of 2009.[408] $1.2 billion in 2010.[25] $390 million in 2011.[53] $998 million in 2012. $926 million in 2013.[54] $935 million in 2014.[55] $960 million in 2015.[30] $985 million in 2016. $726 million in 2017.[32] $727 million in 2017.[108]
  168. ^ $250 million in 2011.[410] $1.849 billion in 2012. $1.882 billion in 2013.[54] $1.16 billion in 2014.[55] $1.065 billion in 2015.[30] $1.277 billion in 2016. $814 million in 2017.[32]
  169. ^ $1 billion in 1997.[412] $525 million in 2010.[413] $900 million in 2010.[25] $515 million in 2011.[53] $893 million in 2012. $923 million in 2013.[54] $792 million in 2014.[414] $792 million in 2015.[30] $775 million in 2016. $724 million in 2017.[32] $700 million in 2017.[108]
  170. ^ See Pretty Cure § Merchandise.
  171. ^ See Pretty Cure § Reception.
  172. ^ $7.8 billion franchise revenue up until December 1998.[420] $343.5 million Star Trek Beyond box office revenue since July 2016.[421] $38 million Star Trek Beyond DVD and Blu-ray sales since October 2016.[422] $180 million merchandise sales in 2017.[32] $192 million merchandise sales in 2018.[108]
  173. ^ $3.5 billion retail sales up until 1998.[420] Licensed merchandise sold $150 million in 2010,[25] $275 million during 2012–2013,[54] $148 million in 2014,[55] $149 million in 2015,[30] $159 million in 2016, $180 million in 2017,[32] and $192 million in 2018.[108]
  174. ^ $370 million in 2013.[54] $667 million in 2014.[414] $1.264 billion in 2015.[30] $1.322 billion in 2016. $327 million in 2017.[32]
  175. ^ See Monster Strike (anime) § Films
  176. ^ Pirates of the Caribbean became a media franchise with the debut of the film series in 2003.
  177. ^ $1.75 billion up until May 2017.[426] $31 million DVD and Blu-ray sales since September 2017.[427]
  178. ^ Merchandise retail sales up until 2011.
  179. ^ $6 billion up until 2013.[429] $681 million in 2014.[414] $569 million in 2015. $603 million in 2016.[30]
  180. ^ X-Men comic sales – 270 million copies[374]
    • 5,966,196 X-Men 2099 copies grossed $9,642,182.[431]
    • Other 264,033,804 copies, at average $1.73 price,[431] grossed approximately $456,778,481.
  181. ^ Sonic the Hedgehog merchandise sales:
    • United States merchandise sales as of 1994 – $1 billion[432]
    • Japan licensed merchandise sales in 2003 – ¥3.74 billion[20] ($5 million)
  182. ^ Sonic the Hedgehog comic sales – 1,945,000 sales, $3.99 average price[434]$7,760,550
  183. ^ See Doraemon § Merchandise
  184. ^ See List of Doraemon films § Box office performance
  185. ^ Jurassic Park merchandise:
    • 1993–1995 – $1 billion[438]
    • 2017–2018 – $706 million[108]
  186. ^ $545 million up until 2004.[439] $133 million since 2015.[437]
  187. ^ Bleach licensed merchandise sales in Japan between 2006 and 2012 – ¥20.71 billion ($260 million)
    • 2006–2008 – ¥15.63 billion[20]
    • 2010 – ¥1.94 billion[20]
    • 2011 – ¥1.61 billion[210]
    • 2012 – ¥1.53 billion[443]
  188. ^ See Bleach (manga) § Films
  189. ^ Bleach anime DVD and Blu-ray sales in Japan – 574,849 units,[221] ¥3,600 price[444]¥2,069,456,400 ($26 million).
  190. ^ $1 million as of 2012.[445] $300 million in 2013.[54] $407 million in 2014.[55] $549 million in 2015.[30] $700 million in 2016. $679 million in 2017.[32] $731 million in 2018.[32]
  191. ^ Kumamon retail sales:
    • 2011–2012 – $1.2 billion[446]
    • 2013–2014 – ¥124.4 billion[447] ($1,174 million)
    • 2015 – ¥100.7 billion[448] ($926 million)
    • 2016 – $1.16 billion[449]
    • 2017–2018 – ¥291,430,750,000 ($2.67 billion)[450][451]
  192. ^ Appeared in Yo-kai Watch: The Movie, which grossed $65 million in Japan.[452]
  193. ^ $1.74 billion in 2015. $1.83 billion in 2016.[455]
  194. ^ $500 million up until May 2017.[461] $204 million between August 2017 and May 2019.[462]
  195. ^ Ice Age:
  196. ^ Digimon merchandise sales:
  197. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[475] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[254][255]
  198. ^ Sales revenue of V Jump issues serializing Digimon manga series:[af]
    • November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
    • Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,989,330)
  199. ^ See List of highest-grossing anime films § Highest-grossing anime franchises and film series.
  200. ^ Digimon console game retail sales in Japan – $90,467,983
      • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[477] ($12,041,005)
      • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[478] ($50,777,457)
      • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[478] ($8,989,455)
      • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[478] ($15,787,054)
      • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[478] ($2,961,262)
  201. ^ Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[479] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 – ¥2.659 billion ($33.32 million)[480][481][316]
      • April 2012 to March 2013 – ¥399 million ($4.09 million)[482]
      • April 2013 to March 2014 – ¥73 million ($689,038)[317]
      • April 2016 to March 2018 – ¥619 million ($6 million)[319][320]
  202. ^ Tamagotchi digital pet sales – 82 million units up until September 2017, about ¥2,916 price[486]
    • Up until March 2012 – 78 million units[487]¥227,448 million ($2,851 million)
    • Between April 2013 and September 2017 – 4 million units – ¥11,664 million ($107 million)
  203. ^ Tamagotchi licensed merchandise sales:
    • Up until 1999 – $1 billion[488]
    • Japan sales between 2005 and 2012 – ¥166.109 billion ($2,082 million)
      • 2005–2007 – ¥97.13 billion[20]
      • 2008 – ¥6.779 billion[21]
      • 2010–2012 – ¥62.2 billion[20]
  204. ^ Japan console game sales between 2005 and 2008 – 2,434,062 units, ¥5,040 price[489]¥12,267,672,480 ($153,749,498).
  205. ^ Mortal Kombat:
    • 1992–2000 – $5 billion[491]
    • 2002–2019 – $1.051 billion[c]
  206. ^ 1 million units,[494] $13.48 average price[495]
  207. ^ See Weekly Shōnen Sunday § Circulation
  208. ^ Sales revenue of Weekly Shōnen Sunday issues serializing Detective Conan manga from January 1994 to March 2018 – ¥345,108,841,140 ($3,165,903,797)[gy]
  209. ^ Detective Conan manga sold 200 million tankōbon volumes,[94] at ¥463 price,[496] grossing approximately ¥92,600 million ($1,161 million).
  210. ^ See List of Case Closed films § Box office performance
  211. ^ See Case Closed § Reception
  212. ^ See Case Closed discography
  213. ^ Home entertainment media sales of ¥1,574.9 million ($15 million) in 2013,[227] ¥8,348,479,136 ($46,082,650) during 2015–2016,[228][229] and ¥8,207,565,588 ($75,293,241) during 2017–2018.[12][230]
  214. ^ 90 million copies,[498] $9.99 price[499]
  215. ^ $66,493,039 in 2012.[500] $36,519,093 in 2013.[501] $40,928,716 in 2014.[502] $34,173,270 in 2015.[503] $61,666,926 in 2016.[504] $26,215,537 in 2017.[505] $6,825,025 during January–June 2018.[506]
  216. ^ Game of Thrones video games:
  217. ^ First two films grossed $1.6 billion.[512] Later films grossed $322 million.[511]
  218. ^ Resident Evil films at box office:
  219. ^ See Resident Evil: Degeneration § Reception.
  220. ^ Resident Evil films on home video:
    • Resident Evil: Degeneration$76.4 million[hk]
    • Other films – $91.1 million[514]
  221. ^ $1.5 billion up until 2001.[517] $1 billion in 2014.[518] $1 billion in 2017.[519]
  222. ^ More than $1 billion in the 1990s.[520] $166,232,281 during 2001–2002.[118]
  223. ^ Friends streaming television revenue:
  224. ^ Care Bears retail sales:
    • 1980s – $2 billion[524]
    • 2000s–2010s – $3 billion[525]
  225. ^ Care Bears films at box office:
  226. ^ $260 million in 2012.[54] $650 million in 2013.[530] $1 billion in 2014.[531] $1.2 billion in 2015.[532] $456 million merchandise sales in 2016. $660 million in 2017.[32] $690 million in 2018.[108]
  227. ^ My Little Pony box office gross:
  228. ^ Slam Dunk films at Japan box office – ¥3.84 billion ($48.13 million)
    • 1994 – ¥2.57 billion[540]
    • 1995 – ¥1.27 billion[541]
  229. ^ Slam Dunk anime DVD and Blu-ray sales in Japan – ¥1,476,261,200[479] ($19 million)
  230. ^ Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes)[228] in Japan:
    • Fate/stay night (2006) DVD sales – 1 million units,[542] ¥6,685 price[543][544]¥6.685 billion ($84 million)
    • Fate/Zero (2011–2012) DVD & Blu-ray sales – ¥3,562.5 million[197] ($45 million)
    • Fate/kaleid liner Prisma Illya (2013) DVD & Blu-ray sales – ¥266.2 million[197] ($3 million)
    • DVD & Blu-ray sales in 2014 – ¥1,738.8 million[197] ($16.41 million)
    • Home entertainment media sales in 2015 – ¥4,018,662,349[228] ($36,949,819)
    • DVD & Blu-ray sales in 2016 – ¥145.7 million[197] ($1.34 million)
    • Home entertainment media sales during 2017–2018 – ¥6,766,475,502[12][230] ($62,073,201)
  231. ^ Fate merchandise sales in Japan between 2006 and 2012 – ¥10.2 billion ($128 million)
    • 2006–2007 – ¥3.67 billion[20]
    • 2011–2012 – ¥6.53 billion[20]
  232. ^ See Monthly Shōnen Ace § Circulation.
  233. ^ Sales revenue of Monthly Shōnen Ace issues serializing Fate/stay night from February 2006 and December 2012 – ¥2,992,820,618 ($37,508,718)[hx]
  234. ^ Yo-kai Watch merchandise sales:
    • Up until 2014 – $2 billion[545][546][547]
    • Licensed merchandise sales in Japan during 2015–2016 – ¥158.266 billion[548][549] ($1,455 million)
    • Licensed merchandise sales in Japan during 2017 – ¥36.16 billion[550] ($325 million)
  235. ^ Japan retail sales – 12,016,283 units, average ¥4,662 price – ¥56,022,304,374 ($695,099,966)[551]
  236. ^ ¥4,342,400,408 ($40 million) home entertainment media (Blu-ray, DVD, music, manga) sales in Japan during 2015.[228]
  237. ^ Sales up until 2015
  238. ^ Beyblade: Fierce Battle grossed $3,216,050.[553] Beyblade: Sol Blaze, the Scorching Hot Invader grossed $5,737,369.[554]
  239. ^ a b See Aladdin (franchise) § Reception
  240. ^ See Aladdin (1992 soundtrack) § Certifications and sales.
  241. ^ Aladdin (1992) soundtrack – 3.35 million sales,[if] average $13.98 price[557]
  242. ^ See Kamen Rider § Licensed merchandise
  243. ^ See List of highest-grossing Japanese live-action films § Highest-grossing Japanese live-action film franchises and film series
  244. ^ See Rurouni Kenshin § Films.
  245. ^ Estimated 839,086 anime DVD and Blu-ray sales in Japan (46 volumes,[564] average 18,241 units per volume),[197] average ¥4,860 price[565]¥4,077,957,960 ($51.11 million)
  246. ^ See Hunter × Hunter § Films
  247. ^ 122,065 units in Japan,[221] average ¥4,104 price[568]¥500,954,760 ($6,278,415)
  248. ^ $4 billion franchise revenue up until March 2016.[571]
  249. ^ The Legend of Zelda merchandise sales:
    • Japan licensed merchandise sales in 2003 & 2007 – ¥7.32 billion ($92 million)
    • Link Amiibo sales – $37.02 million – At least 2.85 million Link Amiibo sales up until February 2015,[574] $12.99 retail price.[575]
  250. ^ 3 million+ copies,[576] $17.99 price[577]$54 million revenue
  251. ^ Magic card sales:
  252. ^ As of November 2011

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